I’m Semyon, a software developer from Chelyabinsk, Russia. My primary project, Rizu (soundsphere), is a highly customizable rhythm game that allows players to tailor their experience through modding, skinning, and gameplay adjustments. Beyond this, I work on smaller projects.
I prioritize flexible, user-driven design and clean, maintainable architecture in my work. If you appreciate my work and would like to support its continued development, donations are greatly appreciated and help fuel further innovation.
You can explore my work on GitHub. Development support through contributions is always appreciated and helps accelerate new features and improvements.