creator cover Rusty Russell
Rusty Russell

Rusty Russell 

AC Track Mods

13subscribers

18posts

About

EN: Started as Assetto Corsa video maker, after a couple of years got sucked into a track modding black hole. I regret nothing!
RU: Начинал с видеороликов для Ассетки, в итоге, через пару лет засосало в черную дыру моддинга. Я ни о чем не жалею!

Pacific Raceways Track Mod Progress

RU: Всем привет! Pacific Raceways обретает форму. Работы еще много, не хватает множества деталей, но трасса уже начинает напоминать настоящую. Или нет? Судить вам!
EN: Hi, everybody! Pacific Raceways is taking shape. Still rough around the edges, still a lot of details missing, but kinda starting to look like the real thing. Or not? You be the judge!
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Pacific Raceways Progress

RU:
Привет всем! Как вы, наверное, уже догадались, я не из тех, кто выкладывает обновления о ходе работы каждые 5 секунд, а еще я не самый быстрый моддер трасс. Но прогресс есть.
Я довольно долго возился с физическим слоем дороги (тем, который вы чувствуете рулём), и всё ещё не очень доволен результатом. Мне кажется, я слишком зациклился на этом, поэтому решил идти дальше, так как еще столько всего остального нужно сделать. Я вернусь к физическому слою позже, когда всё остальное будет готово.
А теперь несколько фотографий:
EN:
Hi everybody! As most of you might have guessed by now I'm not the every 5 seconds progress update posting kind of guy, and I'm not the fastest track builder out there. But progress has been made.
I've been messing with physical layer mesh (the one you feel with your steering wheel) for quite some time now and still don't feel satisfied enough. I feel like I got too fixated on it, so I decided to move one because there's so much more to do. I'll get back to physical layer later when everything else is done.
And now for some pictures:
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Bryant Park Hillclimb update - critical track surface issue fix
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Test Pilot Support

Pitstop Narvskay Spb 0.92 update

EN: Fixed some bugs and glitches + added some Visual 3d objects
Fixes:
one of 3d trees had weird shadow bug
last sector checkpoint could make lap delta show weird numbers
some flipped normals (parts of object being invisible instead of rendered) here and there
Added:
go-karts storage with tent cover
some parked cars
wall picture (could be seen only in reverse layout)
RU: Починил некоторые баги и глюки + добавил 3D объектов
Починил:
У одного из 3D деревьев были глючные тени
дельта могла себя странно вести в последнем секторе
Некоторые перевернутые нормалии создавали дыры в объектах
Добавил:
парковка картов накрытых баннером
несколько новых припаркованных машин
рисунок на стене (видно только на обратной конфигурации)
zip
pitstop_karting_0.921.zip300.71 Mb

Bryant Park Hillclimb new layout + small fix

UPD 10.06.25
EN:
1. Some people asked for freeroam layout for their multiplayer fun, so here it is!
2. Fixed an error in race layout where lap times didn't register.
Just redownload new version from original post:
https://boosty.to/rustyrussell84/posts/b55330b3-189e-4afb-b5ae-e2cd802d8704
RU:
1.  Некоторые люди попросили freeroam конфиг для онлайн веселья, так что я его добавил.
2. Исправил ошибку в гоночном конфиге, где не регистрировалось время круга. 
Просто скачайте новую версию трассы в оригинальном посте:
https://boosty.to/rustyrussell84/posts/b55330b3-189e-4afb-b5ae-e2cd802d8704

Bryant Park Hillclimb Track Release

EN:
Bryant Park Hillclimb is an Australian racing equivalent of bull riding!
Narrow, short and with violent elevation changes this smack in the face of a track will punish you for not taking it serious.
The finest permanent hillclimb venue in Australia now available for Assetto Corsa!
5 configurations available:
Solo Hillclimb Full Course(1 pit, 1 starting position)
Solo Hillclimb Reverse (1 pit, 1 starting position)
Solo Hillclimb Figure 8 (1 pit, 1 starting position)

Bryant Park Hillclimb

EN: Bryant Park Hillclimb release coming very soon! 
RU: Релиз трассы Bryant Park Hillclimb уже скоро!

Vake-Saburtalo 1960s 0.81 update


EN:
zip
vake_saburtalo_60s_0.81.zip142.16 Mb
​Fixes:
- Reduced polygon count of physical surface and smoothed it out a little.
   It was an overkill for AC FFB refresh rate, hence the staircase effect. 
- Pit and start grid now has more space between cars. 
   Also last car (#30) in starting grid doesn't drop from the sky anymore.
- Fixed some shaders: sun makes road and pavement shiny now, windows     are more reflective.
- Street light don't stay on during day and only start working when it gets     dark. (this should somewhat increase fps)
-  Total amount of polygons reduced by roughly 60000 verts.
    (should increase fps some more)

Vake-Saburtalo 1960s Track Release

EN:
Vake-Saburtalo (or Tbilisi Ring) was a racing track located in the capital of Georgia, Tbilisi. It was named after two districts of the city connected by public roads that were part of the track. The track operated from 1963 to 1967. It was closed due to its dangerous nature and low level of safety measures after the deadly accident.
The track itself looks deceptively easy, but its high-speed turns with big elevation change will test your skills of throttle and weight control!
Working AI opponents tested on 0.2.4 CSP
If you experience trouble with AI, refer to README.TXT.
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