Dark Souls Part 1 Kingdom of Lordran in Skyrim v0.7
Dark Souls alpha Part 1 v0.7
Kingdom of LordranPorting the game to Skyrim SE
Update 0.7 Sunday 23/04/23
Patch Note
----Fixed a bug with a fire that left a cyclic sound after moving.
----Added foggy walls but the mechanics are not enabled until I add bosses.
----Valley of Drakes fog added and also manus cave added fog ambient.
----optimized meshes trees were simplified, this gave a performance boost, some objects were also simplified.
----Blighttown is now hazy when viewed from the fire temple.
----Added ambient fog for most locations.volume fog example
---- asked to remove the balloon, I moved it away.
----temple of fire added statues and now elevators work upstairs. to the temple and Sen's Fortress path
----Added chests from the original game (Mimics are still sleeping and getting ready)
----added mimic chest layout for future
----Sen's Fortress forest added forest and other local changes.
----Changed sound on locations.
---- Lordran lods fixed added a new layer of fog to the whole map and I made it higher if there are fog overlay bugs let me know.
---- Alachil lods reworked Optimized 200 MB(less unpacked) removed from their modification size (visually not visible).
----trees in Olachil added for future changes at the very end I will completely replace all the trees.
---- there are other locations ahead, I'm working on them and a lot of minor edits.
----I'll take care of Izalit in the meantime, there's a lot of large-scale work there, it's time to put things in order there----
Parts 2 and 3 are being tested and a lot of work has not been updated yet, I think because of 1 added dummy it makes no sense to update)
I’ll take care of Izalit in the meantime, there’s a lot of large-scale work there, it’s time to put things in order there.
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Time goes by skyrim gets old i try to kindle a flame a little more a little bit more...