ToshaAngel

ToshaAngel 

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41posts

Coming Soon: Three Revolutionary Plugins for RPG Maker MZ

Hey everyone!
I’m thrilled to announce that three powerful plugins are almost ready to launch — each one built to push RPG Maker MZ beyond its limits.
These plugins are the result of months of work, thousands of lines of code, and a deep passion for creating tools that truly evolve the RPG Maker experience.
Let’s dive in.

ToshA_8DCharacters — 8-Directional Movement & 7-Frame Animation System

What is it?

Forget the classic 4-direction setup. This plugin introduces full 8-direction movement and 7-frame animation cycles, giving your characters smooth and natural motion like never before.

Features

  • 8-Directional movement — including diagonal control (↖ ↗ ↙ ↘)
  • 7-Frame animations — for walking, running, idle, and attack cycles
  • Smart sprite switching — automatic loading of sheets:Hero_8D.png — walkingHero_idle.png — idleHero_run.png — runningHero_attack.png — attacking
  • Short-press steps — quick tap = short step with shortened animation
  • Pose control — PlayPose / StopPose for cutscenes and dialogue
  • Mount system — place the actor on horses, carts, or chairs
  • Event comments — <dir:9> or <dir:3 on> to control NPC facing
  • Full integration with ToshA_PixelMovementSystem

Why it’s great

Your characters will move naturally and look alive.
No more stiff, grid-based motion — just smooth animations and dynamic angles.
Perfect for action-RPGs, adventures, and cinematic story games.

ToshA_PixelMovementSystem — Complete Pixel Movement Engine

What is it?

The most advanced pixel-movement system ever made for RPG Maker MZ.
It removes the grid entirely and brings physics, collisions, parallax layers, and A navigation — transforming your project into a true 2D engine.

Features

Pixel movement and navigation

  • Smooth movement with pixel-level precision
  • Full 8-direction support
  • Smart wall-sliding during collisions
  • Move-to-target commands with script calls

Advanced collision system

  • Rectangular and circular colliders with offset support
  • PNG Collision Maps:🔴 Red = impassable for all🟢 Green = water level 1 (boats)🔵 Blue = water level 2 (ships)🟡 Yellow = impassable for player only🟣 Purple = impassable for events only

Parallax and layering

  • Up to 100+ parallax layers with independent speed
  • Static image anchors tied to map coordinates
  • Blending modes (normal, additive, multiply, screen)
  • Rotation and anchor point control
  • Z-index rendering for perfect depth layering
  • Animated layers for atmospheric depth

Interaction and events

  • Smart events that react to player proximity:dir 48 — face the player within 48pxdir 48 stop — face and stop
  • F7 — drag & drop events in-game
  • Shift+F7 — reset all event positions
  • Right-click — reset single event
  • JSON-based event position saving

Developer tools

  • F10 — visualize all colliders
  • F7 — event dragging and positioning

Why it’s great

This is not just a plugin — it’s a complete game platform.
You get:
  • Full control over movement and physics
  • Professional parallax effects
  • Built-in developer tools
  • Everything in one system — no need for 5–10 extra plugins

ToshA_SRPG — Tactical Turn-Based Battle System

What is it?

Turn RPG Maker MZ into a full-scale tactical RPG engine like Fire Emblem, Final Fantasy Tactics, or XCOM.
This is not just a plugin — it’s a complete strategy framework.

Features

  • Player → Enemy turn phases with full unit control
  • Movement and attack range highlights (blue/red zones)
  • Damage preview with DMG / HIT / CRIT display
  • Counterattacks and critical hits
  • Battle log window
  • AI behaviors:Aggressive mode (chase nearest target)Guard mode (defend area within radius)Smart tile evaluation for best positioning
  • Interface:Wide status window with faces and iconsGradient HP/MP/TP barsCompact 3-column parameter table
  • 8D integration — characters rotate in 8 directions during actions
  • Mission types:Rout — defeat all enemiesSeize — capture the pointDefend — survive N turns
  • Terrain bonuses (forest = evade, fort = defense)
  • Optional permadeath system

Why it’s great

You get a ready-to-use tactical system straight out of the box.
No need to script complex mechanics — just place units, define AI, and start designing battles.
Ideal for Fire Emblem, Tactics Ogre, or XCOM-inspired games.

Release Date

Coming very soon.
Final testing and documentation are in progress. Stay tuned for updates here on Boosty.

Why it matters

All three plugins work perfectly together:
  • 8D Characters — smooth, realistic animation
  • Pixel Movement — freedom and physics
  • SRPG System — tactical depth and cinematic battles
Imagine your heroes moving fluidly in eight directions, sliding pixel-perfectly around obstacles, and then engaging in strategic turn-based combat with intelligent AI.
That’s the future of RPG Maker MZ.

Your Feedback

I’d love to hear your thoughts:
  • Which plugin are you most excited about?
  • What would you like to see in future updates?
  • Got ideas for new features?
Thank you all for supporting my work — these plugins exist because of you.
How is the SRPG System coming along?
orangepaw3, Hi! Thanks for asking.Honestly, I had paused the development of the SRPG System because I thought there wasn’t much interest in it. But seeing your comment made me pleasantly surprised that people actually care.So I’ve decided to resume work on it. In about a week or two I plan to release the first working version — a playable build with the core mechanics (turn phases, movement/attack zones, AI, damage preview, terrain bonuses, and so on).
ToshaAngel, Yay!
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