ToshaAngel

ToshaAngel 

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ToshA_RhythmBattleIntegrated — Update: Standalone Rhythm Game

What's New

The rhythm game now works independently from battles. You can launch a rhythm mini-game from any map event — no enemies, no battle system. Just music, notes, and a results screen at the end.

New Plugin Parameters

Rhythm Battle in Combat ON/OFF rhythm battles during regular encounters. If OFF — battles remain standard, rhythm is available only via events.
Standalone Background Default background image for standalone rhythm game (img/pictures/). If empty — black screen.

New Plugin Commands

Start Rhythm Game (Standalone)

Launches a rhythm mini-game outside of battle. The track plays until the end, then a results screen with statistics and score is displayed.

Track ID - track to play
Difficulty - Difficulty level
Score Variable - Game variable to store the score (0 = don't store)
Score Mode - Overwrite the variable value or add to the current one
Result Switch - Turned ON after the game ends (0 = don't use)
Background - Background for this session (img/pictures/). If empty — uses default from plugin settings
Score formula: Perfect x 100 + Good x 50 + MaxCombo x 10

Toggle Rhythm Battle

Enables or disables rhythm battles in regular combat during runtime.
Enabled ON = rhythm battles active, OFF = standard battles

Usage Examples

Rhythm as a mini-game (no battles):
  1. In plugin parameters set "Rhythm Battle in Combat" = OFF
  2. Configure tracks in "Track List" as usual
  3. In an event call the "Start Rhythm Game" command with the desired track
  4. The player plays until the track ends, sees statistics, returns to the map
  5. The score is stored in the variable, the switch is turned on — use them for rewards/conditions
Rhythm battle + mini-game together:
  1. Set "Rhythm Battle in Combat" = ON
  2. Regular battles run with the rhythm system
  3. Additionally launch standalone rhythm games from events as a mini-game
Runtime switching: Use the "Toggle Rhythm Battle" command to enable or disable rhythm battles on the fly — for example, unlock them after a certain story point.
Map BGM is automatically saved and restored after returning from the rhythm game.
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