Poulgray

Poulgray 

Game Developer / Разработчик игр

3subscribers

3posts

My Talking Floppa - some dev news

Hi guys, sorry for the long time without news, I want to tell you some news about My Talking Floppa
First, I want to clear things up about the iOS version of the game because it's probably what you're most looking forward to.
Maybe someone doesn’t know, thanks to my friend Reece, to whom I am very grateful, money for the iOS version of the game was raised
And I'm working now on it.
- A Macbook was purchased (development for the Apple ecosystem is impossible without it)
- I recently started applying for a international passport (I will need it to register for a developer account with Apple), I hope it will be ready in early December.
-I will probably buy an iPhone around the 10th of December (Since I am waiting for my friend to buy himself a new smartphone and sell me his iPhone 11 much cheaper than I can buy from others, so that I have money left over for an Apple developer license) . The main thing now is that Apple does not close the opportunity to pay for a developer license from the SIM card balance, since there is no option to pay by debit card due to sanctions.
After I buy an iPhone, I will work on integrating the Apple SDK into the game so that cloud saves, high score tables and etc work for you, I hope this will not have the same problems as with the integration of Google Play Services, which cost me several sleepless nights .
I think cloud saves are very important because while working on one game in the past, I received a lot of hate due to players losing their progress.
Also I'm trying to fill the game with content and add new features.
According to statistics, only 4.9% return to my game within a week, the majority stop playing in the first days after installation. And I understand them - there is not much to do in the game.
Here are some things I've already done:
- 1 new mini-game
- A level system so that content is revealed gradually.
- Russian localization (90% of my game’s audience are Russian speakers)
- Fixed bugs (for example, with saving a picture in the living room)
- Updated the texture of the dirt on Floppa.
- Reworked a little the balance of prices and rewards in mini-games
- Eye customization
- Glasses for Floppa
- Hats for Floppa
- Ability to change Floppa's name (I actually don’t know why this is, because it doesn’t affect the gameplay in any way yet, but I think it won’t be bad)
- Worked on the lighting to make the game more beautiful
- New UI
- Now I'm planning to add daily rewards and simple quests to encourage people to come into the game more often.
And many more small details
I hope I didn't forget to say anything important.
I just want to let you know that I have not abandoned development and continue to work, maybe not as actively as I would like, due to some family and financial problems in my personal life.
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