Version 0.1.6 is Now Available!
Hi everyone!
Version 0.1.6 of The Dungeon Of Desires is now available!
This update continues expanding the second floor, adds new story content, introduces a new monster girl, reworks most item stats, and improves the counter-action system.
Here’s what awaits you in this version:
- Continuation of Silva and Elira’s storylines
- New monster girl of the second floor: Satyr
- Reworked stats for most items in the game
- Improved counter-action system
And now, let’s talk about everything in a bit more detail.
Silva and Elira Storylines
Silva’s storyline continues from the moment where she asks you to give her some time to think.
The current final part of this arc depends on how you reached her. In other words, the path you’ll have to take is shaped by your previous actions and choices.
Elira’s storyline also continues in this update, adding more story content connected to the second floor and its characters.
New Monster Girl: Satyr
The second floor continues to grow, and this time a new monster girl joins it - Satyr.
I really enjoy working on the second floor.
Maybe even more than on the first one.
The locations are turning out very atmospheric, and I’m happy with how they look.
Although, in my personal opinion, Arachne is still hard to compete with.
For now, the second floor still has only one stage.
This is intentional, since I don’t want to stretch the gameplay before the floor has enough content and story structure.
Reworked Item Stats
Since the combat system has changed a lot over the last updates, it was time to update the items as well.
In previous versions, many items no longer had enough impact and didn’t really add much variety to dungeon runs.
Now most item stats have been reworked so they affect values that are actually useful in the current combat system.
This should make equipment choices feel more meaningful during a run.
Improved Counter-Actions
The counter-action system has also been improved.
In this version, counter-actions are now determined by algorithms, so it should no longer be possible to rely on exact fixed patterns.
However, each enemy still has its own list of possible counter-actions, so you can still learn what each monster girl is capable of and adapt your choices during battle.
This is another step toward making combat feel more varied and less predictable.
Thank you for supporting the project.
Happy descent!
Download:
MEGA (PC) :
MEGA (Android):