Devlog / News (0.1.0 in progress) №2
What do we have here? Yep - fresh news about the major 0.1.0 update.
Development is moving fast: stages are already in, new characters are being added, and right now I’m pushing several big systems forward in parallel.
Item rework
Previously, equipment was “permanent”, but that didn’t really fit the roguelite feeling.
In 0.1.0, equipment will only last for a single run. That means more freedom, more experimentation, and more “builds” for every descent.
Right now there are only 2 items, but in the new update there will be 30+ - so every run can feel different: sometimes you’ll play around stamina, sometimes tempo, sometimes economy and risk.
New character: The Goblin
And now - the fun part. Meet the Goblin. His real name is still unknown (and honestly, he doesn’t look like someone who enjoys introductions).

You can meet him during the final stage of the floor. He sits behind his counter with the confidence of someone in a private office - not surrounded by ruins deep underground.