Motorola New Life Forms (2001)
Motorola Design Bureau is inventing new standards of life. The fact that people can communicate via mobile communications, being anywhere in the world, has already become the norm. Today, objects are starting to communicate: mobile phones give commands to cash registers, and computers receive information from digital notebooks. Helpful devices from all countries are uniting into a global wireless network, allowing people to depend less and less on their location in space. To save some more time and movements. To find new opportunities for communication. Things that have become familiar - phones, pagers, portable players - mutate, crossbreed and give life to new species. Some of them were shown at the exhibition of Motorola conceptual models, united by the trade mark Intelligence Everywhere. For clarity, each concept is illustrated with an example from life.
Mood Hood
A portable audio-video player combined with a telephone and a pager. Consists of a hood and a miniature remote control with a screen.
example from life:
Satoshi, a Tokyo teenager, gets on the subway and goes to meet a friend. He charges his Mood Hood with new music, puts on the hood, and rush hour ceases to exist for him. He connects via a communication channel with a friend who is at that moment riding on another train. The communication channel is superimposed on the music channel, and the guys can talk while listening to the same music. Satoshi is in a hurry and, getting off the train, starts running. The music changes accordingly: reacting to the rhythm of his movements, the sensor turns on drum'n'bass. Passing a place he likes, he leaves a message for his friend: when she gets there, a sound signal will go off in her hood, and text will appear on the remote control screen.
Satoshi, a Tokyo teenager, gets on the subway and goes to meet a friend. He charges his Mood Hood with new music, puts on the hood, and rush hour ceases to exist for him. He connects via a communication channel with a friend who is at that moment riding on another train. The communication channel is superimposed on the music channel, and the guys can talk while listening to the same music. Satoshi is in a hurry and, getting off the train, starts running. The music changes accordingly: reacting to the rhythm of his movements, the sensor turns on drum'n'bass. Passing a place he likes, he leaves a message for his friend: when she gets there, a sound signal will go off in her hood, and text will appear on the remote control screen.
Other's Eyes
A super-compact mobile videophone consisting of a video camera, earphone and cube with a screen-eye.
example from life:
A super-compact mobile videophone consisting of a video camera, earphone and cube with a screen-eye. Philip goes on a business trip to Barcelona. Using the Other's Eyes mini-camera, he arranges a video tour of Barcelona for his family: by connecting his Other's Eyes to the TV, the family watches Barcelona views on the home screen. That evening, Philip virtually participates in a family party, looking at his mini-screen and communicating with each of the guests in turn. On the way to the airport, he presses the onstar button, and the 24-hour electronic dispatcher, having heard the voice command "Call Eva", connects him with his wife on the same videophone. Now he can relax - he will be met at the airport.
Life Recorder
Digital video diary. Records and stores on your personal portal what is happening to you and around you, recording sound, images and your comments on what is happening. Transmits and receives information wirelessly over the network.
example from life:
Nicole, a fashion journalist. At fashion shows, Life Recorder is a must for her, otherwise this endless stream of images and impressions will not be retained in her memory. She is constantly communicating with someone and thanks to Recorder, she can recall relevant information in time. Having accidentally bumped into a famous fashion designer, she looks at Recorder's "hints" and successfully inserts a couple of "memorable" episodes from their previous meeting into the conversation. The flattered guru invites her to a private show. A mini-interview with the designer, which happened impromptu, is instantly sent to the editorial computer.
Hearing Hand
A device that helps you shop and get information using a simple gesture system. It consists of a "glove" with a screen and sensors and one earphone.
example from life:
Debbie never leaves her functional accessory. If she sees a magazine with a Motorola code badge on the cover in a store, a sensor on the glove will connect her to the magazine's website. If she spots one on a concert poster, she can see the commercial and all the other information from the site on her mini-screen. If the badge is stuck to the frame of her glasses, for example, a red flash on the same glove will alert Debbie before she leaves so she doesn't forget to take her glasses with her. She pays for her purchases with a swipe of her finger, and personal settings make the sensor flash when she sees clothes of the right size, etc.
Always Connected
A communication device that allows you to maintain constant communication, can read and transmit information in different formats over the network, and finds the best ways to deliver the information you need to where you are.
example from life:
Kevin, a sales manager, is rarely in his office due to the nature of his job. Sitting in a restaurant at another business meeting, he clarifies something using Always Connected, which connects him to the internal corporate network. A couple of minutes later, the waiter brings him a printout of the necessary material, sent by the smart machine to the restaurant printer. During the meeting, an "urgent message" signal is received: having assessed the delicacy of the situation, the device switches from voice to text mode. Kevin reads the "running line" and writes a response on paper - the text is instantly read and sent to its destination.
Shared Knowledge
Multimedia phone for professional communications. This device allows you to organize conferences quickly and efficiently between several locations in the world. Participants can quickly have the same information and can see each other on the screen. They also have access to the Internet.
Sources:
Text and product pics except one about Shared Knowledge - Monitor Unlimited #4, 2001
motorola
2001
monitor