PUBLIC DEV LOG #1
Hi everyone.
We would like to share an update on our communications and releases for Our Home. We recognize the value of our supporters and, as a token of appreciation, we have established the benefit of regularly receiving our dev log, which is typically published on a weekly basis.
Furthermore, we have also decided to provide a brief public dev log for those who are curious about the changes we are implementing. Although this public dev log won't cover the story or new content, it will provide important information that we consider relevant to share with everyone. And it doesn't have a periodicity If you wish to have early access to what will be included in upcoming versions and exclusive content, we kindly ask for your support as developing a game requires a lot of effort (and sometimes, even a few good laughs).
Before we proceed, let's do a brief review.
Today, our development team consists of:
- 2 3D Artists: My wife and me.
Currently, I am employed full-time and working to change this situation. My intention is to be able to fully dedicate myself to Our Home in the future. Unfortunately, at the moment, this is not feasible as I am the sole responsible for the financial expenses.
I have invested time in teaching my wife how to work with 3D modeling, and currently, she is responsible for about 95% of the game's renderings, including those present in the latest public version. I, on the other hand, focus on other areas related to 3D, such as creating environments, objects, and in-game customizations, as well as providing technical support to her.
1 Programmer: Myself.1 Writer: Myself.