Гениальный AI в The Sims
Мы переозвучили эссе Марка Брауна с канала Game Maker's Toolkit об искусственном интеллекте в The Sims. Как команде Maxis удалось добиться того, что симы ведут себя реалистично? И как с этим связаны муравьи и феромоны? Ответ в данном видео.
Автор перевода и озвучки: Никита Коваль
Источники, которые приводит Марк Браун:
[1] Those Darned Sims: What Makes Them Tick? | GDC Vault
https://www.gdcvault.com/play/1013969...
[2] Will Wright explains what The Sims and an ant colony have in common | Joystiq
https://web.archive.org/web/201112181...
[3] Simulation and Modeling: Under the hood of The Sims | Northwestern University
https://users.cs.northwestern.edu/~fo...
[4] Some notes on programming objects in The Sims | Northwestern University
[PDF] https://www.qrg.northwestern.edu/pape...
[5] JustJakeSimpson | Twitter
https://twitter.com/JustJakeSimpson/s...
[6] Needs-Based AI | Robert Zubek
[PDF] http://robert.zubek.net/publications/...
[7] Traits | The Sims Wiki
https://sims.fandom.com/wiki/Category...)
[8] Modeling Individual Personalities in The Sims 3 | GDC Vault
• Modeling Individual Personalities in ...
[9] AI Development Postmortems: Inside DARKSPORE and THE SIMS: MEDIEVAL | GDC Vault
https://www.gdcvault.com/play/1014569...
[10] Emergent Storytelling Techniques in The Sims | GDC Vault
• Emergent Storytelling Techniques in T...
[11] Will Wright Teaches Game Design and Theory | MasterClass
https://www.masterclass.com/classes/w...
[12] The Sims Design Documents | Various
https://linkedbyair.net/bin/The%20Sim...https://www.gamedev.net/tutorials/gam...https://web.archive.org/web/201708131...
[13] AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe | GDC Vault
https://www.gdcvault.com/play/1018058...
Автор перевода и озвучки: Никита Коваль
Источники, которые приводит Марк Браун:
[1] Those Darned Sims: What Makes Them Tick? | GDC Vault
https://www.gdcvault.com/play/1013969...
[2] Will Wright explains what The Sims and an ant colony have in common | Joystiq
https://web.archive.org/web/201112181...
[3] Simulation and Modeling: Under the hood of The Sims | Northwestern University
https://users.cs.northwestern.edu/~fo...
[4] Some notes on programming objects in The Sims | Northwestern University
[PDF] https://www.qrg.northwestern.edu/pape...
[5] JustJakeSimpson | Twitter
https://twitter.com/JustJakeSimpson/s...
[6] Needs-Based AI | Robert Zubek
[PDF] http://robert.zubek.net/publications/...
[7] Traits | The Sims Wiki
https://sims.fandom.com/wiki/Category...)
[8] Modeling Individual Personalities in The Sims 3 | GDC Vault
• Modeling Individual Personalities in ...
[9] AI Development Postmortems: Inside DARKSPORE and THE SIMS: MEDIEVAL | GDC Vault
https://www.gdcvault.com/play/1014569...
[10] Emergent Storytelling Techniques in The Sims | GDC Vault
• Emergent Storytelling Techniques in T...
[11] Will Wright Teaches Game Design and Theory | MasterClass
https://www.masterclass.com/classes/w...
[12] The Sims Design Documents | Various
https://linkedbyair.net/bin/The%20Sim...https://www.gamedev.net/tutorials/gam...https://web.archive.org/web/201708131...
[13] AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe | GDC Vault
https://www.gdcvault.com/play/1018058...