Dev Update! 1/6/26
Hey, folks! Hope you’re all doing well, today! Sorry to get this up a day late, but as usual I was in rendering mode and didn’t want to take a break to write this post. Apologies!
Things are still moving with the new chapter. I finished Gabby’s friend route, which
includes an optional spicy scene.. Next up is finishing the love route scene, which I started a few weeks ago before getting side-tracked with the release of Season 1, the Season 2 teaser, getting the flu, etc. Once that’s done, and I’ve completed the
coding I still need to do, knock out any ‘pick-up’ images I still need, and put out the new alpha. Until then, enjoy the many flavors of Mason available in this update – plus Gabby! The image count continues to climb, and my mental state continues to deteriorate.
includes an optional spicy scene.. Next up is finishing the love route scene, which I started a few weeks ago before getting side-tracked with the release of Season 1, the Season 2 teaser, getting the flu, etc. Once that’s done, and I’ve completed the
coding I still need to do, knock out any ‘pick-up’ images I still need, and put out the new alpha. Until then, enjoy the many flavors of Mason available in this update – plus Gabby! The image count continues to climb, and my mental state continues to deteriorate.
(Jokes! Well, kinda..)
In general dev news, I had one supporter reach out and inform me that the save migration feature isn’t working for their Steam Deck. I’ll admit, this isn’t a platform I’d thought about when rolling out the function, so I’ll need to look into it. I suspect the fault lies with the fact that I don’t build a Linux-specific build, though I didn’t think it would really matter.. But it could also be the fact that I initially mislabeled the value needed to export the saves, and didn’t get it corrected right away. So some people built their save exports with a buggy version, and didn’t realize it until they tried to
export them and couldn’t find them. Like I said, I’ll need to do some investigating.
export them and couldn’t find them. Like I said, I’ll need to do some investigating.
Finally, I decided to distract myself a bit from the (at this point) exhausting work of
rendering, and play around with an idea suggested by a longtime supporter – a Mason management sim! No, I didn’t actually make it. I just mocked up some art, ran it through some color-reduction and pixelizer web apps, and slapped the image on the Playdate console. I’ve previously joked around about how much I’d like to do a throwback eroge for a niche platform like the Playdate. While I certainly don’t have the time to do it now, it remains a distant dream. Maybe when things slow down, and I finish edits for my novel, I’ll carve out a little time for it.
rendering, and play around with an idea suggested by a longtime supporter – a Mason management sim! No, I didn’t actually make it. I just mocked up some art, ran it through some color-reduction and pixelizer web apps, and slapped the image on the Playdate console. I’ve previously joked around about how much I’d like to do a throwback eroge for a niche platform like the Playdate. While I certainly don’t have the time to do it now, it remains a distant dream. Maybe when things slow down, and I finish edits for my novel, I’ll carve out a little time for it.
That’s it for me, today! Hope everyone had a safe and happy New Year. Until next time, take care of yourselves – and thank you for your support!
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