0.7.45: skills, trust, video generation, a new mini-game, local models on android
✨ story: added summaries after long free-play segments; skill system and character trust meter; rewritten the event with dina where she offers to play a video game; in ruin 3042, the reward for winning is 40⦵
✨ uncensored-local-ai for android
✨ gamepad support
✨ koboldcpp: support for the anima model; short videos using wan models; more than one lora
✨ you can now start a new line with shift + enter
✨ fiona’s instagram link in the phone and in the story — in the prologue, when you unpack your things in the room
✨ quick access to mini-games has been added to the main screen: “save princess”, “poker”, and “ruin 3042”
✨ new music
✨ sexy images for dina; images for ava
✨ gallery items
✨ tamagotchi: koboldcpp support, text model selection through the tray menu
✨ d20 roll modifiers in dnd based on skills
✨ uncensored-local-ai for android
✨ gamepad support
✨ koboldcpp: support for the anima model; short videos using wan models; more than one lora
✨ you can now start a new line with shift + enter
✨ fiona’s instagram link in the phone and in the story — in the prologue, when you unpack your things in the room
✨ quick access to mini-games has been added to the main screen: “save princess”, “poker”, and “ruin 3042”
✨ new music
✨ sexy images for dina; images for ava
✨ gallery items
✨ tamagotchi: koboldcpp support, text model selection through the tray menu
✨ d20 roll modifiers in dnd based on skills
🛠 story: rewrote a small part with dina in the hospital; fixed the room panel — it now hides when leaving characters’ apartments
🛠 koboldcpp: updated to version 1.115.2
🛠 comfyui: you no longer need to select the workflow file in the game again after making changes in comfyui
🛠 ruin 3042: fixed weapon stands; adjusted stun timings when jumping onto someone’s head
🛠 promptchan: proper error output if something goes wrong
🛠 rewrote and shortened the default negative prompt for images
🛠 fixed browser speech recognition
🛠 fixed nvl mode
🛠 updated the help section
🛠 response options and the d20 roll window no longer cover long text — you can scroll it now
🛠 for claude-fable-5, claude-opus-4-7/4-8, and newer models, deprecated sampling and temperature parameters are now correctly ignored so smaller bots don’t fail with an error
🛠 fixed the background zoom bug when switching from a 3d character to a 2d one
🛠 improved d20 roll detection — the bot no longer invents the value and waits for the roll instead
🛠 koboldcpp: updated to version 1.115.2
🛠 comfyui: you no longer need to select the workflow file in the game again after making changes in comfyui
🛠 ruin 3042: fixed weapon stands; adjusted stun timings when jumping onto someone’s head
🛠 promptchan: proper error output if something goes wrong
🛠 rewrote and shortened the default negative prompt for images
🛠 fixed browser speech recognition
🛠 fixed nvl mode
🛠 updated the help section
🛠 response options and the d20 roll window no longer cover long text — you can scroll it now
🛠 for claude-fable-5, claude-opus-4-7/4-8, and newer models, deprecated sampling and temperature parameters are now correctly ignored so smaller bots don’t fail with an error
🛠 fixed the background zoom bug when switching from a 3d character to a 2d one
🛠 improved d20 roll detection — the bot no longer invents the value and waits for the roll instead
when choosing the skills, i was inspired by disco elysium — of course — modern analytic philosophers of mind, as well as nietzsche, horney’s work on neurosis, and byung-chul han’s the burnout society
the skill and trust system works both in the story and in sandbox mode. to reset skills, you need to start a new game after the short airplane video. by default, every character starts with 0% trust. in sandbox mode, skill and trust analysis/counting activates after sleeping and moving to the next day. in the story, it activates after long free-play conversation segments.
to save system context, skill information is currently given to the bot in a very minimal form, as a simple list. in the next step, once i optimize the characters’ system contexts, skills will affect gameplay more significantly
video generation: works with wan models, short clips up to 5 seconds. in the local image generation help section, at the very end, you’ll find the necessary instructions and links.
uncensored-local-ai on android: the models are very small, and the context window is small too. the full system context does not fit, so you will most likely need to trim the system context and shorten the message history
more details about the new mini-game were in this post — ruin 3042. i’ll make a separate build in the next few days
have fun playing •ᴗ•
Isaac Otto
Nice ! Do we have an uncensored text model for Win ? One that has no rules and all, asking for science obviously
Jun 23 22:42
Multiic
Isaac Otto, almost any local text model. for example, the one used in the win-local build: saiga_nemo_12b.Q4_K_M
Jun 24 09:37
Huggtand
Good work
But i keep getting error message KoboldCpp img error: no images [ ] in response, no matter the model i shoose. I use the same models i did in 0722
But i keep getting error message KoboldCpp img error: no images [ ] in response, no matter the model i shoose. I use the same models i did in 0722 Jun 24 03:26 (changed)
Multiic
Huggtand,
try moving multiic and the models to a simple folder with write permissions, not "Program Files", and make sure the files are not marked as “read-only”.
it’s also possible that some required model files are missing, or that the port where the game expects koboldcpp to start is already occupied. please send me the koboldcpp logs - u can open them from the icon in the top-left corner
Jun 24 09:32 
1
HuggtandReplying to Multiic
Multiic, Thank you for a quick reply. Moving it from "program files" did the trick 

Jun 24 12:17 
1