Declasse Walton L35 Pack
Declasse Walton L35 Pack [Addon \ Moving Steering Wheel \ 12 Liveries \ LQ]
"Any proud Walton owner will know the sublime feeling of superiority that comes from literally sitting above everyone else. But sometimes our relentless narcissism demands that we feel more centered, more grounded, closer to the people. Enter the L35 Stock: providing the same feeling of undisguised supremacy, but with suspension that minimizes your ground-clearance and maximizes your chances of getting that elusive up-skirt picture of your ex-wife's mindfulness coach without violating the terms of your restraining order."
The vehicle is primarily based on the 1991-1993 Chevrolet S-10, with the rear inspired by the fourth generation Toyota Hilux.
Original model: Rockstar Games - Grand Theft Auto V Online;
Author of the models L35R & L35S: MMTGarage
Porting: Milcin.
Update: Fixed incorrect trunk opening.
Declasse Walton L35 (Stock)
Size:
WFT - 968 kb;
WTD - 3462 kb.
Declasse Walton L35R
Size:
WFT - 1000 kb;
WTD - 3415 kb.
Declasse Walton L35S
Size:
WFT - 788 kb;
WTD - 3462 kb.
Have a good game!)
rar
Declasse Walton L35 Pack.rar14.22 Mb
By: Milcin7
declasse walton l35 (stock)
declasse walton l35r
declasse walton l35s
Milcin7
Hello everyone! =) I managed to do it earlier.
I'm not making excuses, but I apologize for the bad screenshots. After 3 conversions at once, I was too lazy to do them. 

Jun 24 2025 00:17
Milcin7Replying to DELETED
Dmitry Pavlov, Thank you very much for your support! I really appreciate it. Karin Woodlander - There are no plans, so I will try to make this model. But definitely on the weekend, at the beginning of July)) It turned out interesting, I somehow didn’t notice this car in the list of new cars.

Jun 24 2025 01:30
Milcin7Replying to DELETED
Dmitry Pavlov, Updated the lines as per your recommendation to "VEH@STD, VEH@STD_XX_RI1".
Jun 24 2025 13:07
T3mas1
Thank you so much for converting this car. I really appreciate your work! If it’s not too much trouble, would you mind sharing the ZM source files with me as well, please? (Declasse Walton L35 Stock in particular) I’d love to make a few small edits – mainly adjust some UV mapping in a few spots. There seems to be a hole in one place. Furthermore, I noticed the glass and chrome areas appear a bit dark, and I thought it might be due to missing or incorrect UVs. Either way, I’d be happy to try fixing a couple of small bugs and maybe even help create LODs if that would be useful. Many thanks once again! I really appreciate all the effort you put into this!
Jun 24 2025 22:52 (changed)
T3mas1Replying to Milcin7
Milcin7, Thank you so much! You're awesome!! :) Hopefully, I'll figure out how to open it in ZModeler. By the way, since we're talking about collision – do you know how I could replace a car's collision with one taken from another vehicle? I'm currently working on this: https://i.imgur.com/C8CeEAG.jpeg But I haven’t had much success creating a collision that allows all cars to drive onto it properly. There are similar mods with the same concept where it seems to work fine. So I thought I could just take the collision from one of those and use it in my own model. However, when I import that collision into ZModeler and then export it to the game, the collision ends up being inverted or messed up in some way. I guess Oleg (the developer of ZModeler) never fully reverse-engineered the collision format, which might be why re-importing collisions leads to major bugs.
Jun 25 2025 16:48
Milcin7Replying to T3mas1
T3mas1, Hi. I can't help you with that. And anyway, I'm a complete zero in modeling). In ZM I just take collisions to import them into 3ds max, I don't even edit them in any way, I just transfer them. So sorry for not helping.
Jun 25 2025 17:09