creator cover MervySh
MervySh

MervySh 

Modding NWN:EE. MervySh Enhancements

2subscribers

3posts

goals1
$0 of $1 320 raised
Transparency goal. Here just for you to see how much was donated.

About

Hello,
I played Neverwinter Nights when the game first came out and since then it has occupied a special corner in my heart. When EE came out I was quite excited. But soon after that came pretty familiar bitterness when I saw that most graphic mods, even oficial ones, are noticeably changing the design of things instead of just quality and detalization level. We all saw that Lady Aribeth replacer, didn't we? So I decided to dust off and improve my modding skills and make mods that will keep the original design intact as much as possible while improving graphics and detalization.
You may wonder why I ask for money support if this is a passion project? Welp, rest assured I will keep on going as long as I can even without money. Money will only help me to find more time for the project. And let’s get started.

I'm back!

Sorry for not being active for so long, but some things needed to be solved before I could continue my work. And after some thinking I decided to change certain things adround my work pace and this whole donation thing.

The changes to work pace

  • I wont work solely on placeables from now on. It will be tiles and placeables with the same theme. The reason is that I felt really bad about copies of some placeables being built in tiles. It was like I'm making a replacer, but it doesn't really replace anything in the game.
  • There wont be any polls on what to do next. I'll do what I feel needs to be done first, it's esier to avaoid burning out that way. But It doesn't mean I forgot where I left off, some people voted on drow-themed placeables and I'm going to provide those first along with drow-interior tiles.
  • I'll keep posting my works on both Steam and Neverwinter Vault, but posting on the Vault will be done later compared to Steam. That's because it is more tedious to post on the Vault and it doesn't provide automated updates to mode-users, while I tend to notice that I forgot to fix one little detail after posting.

The changes to donations

  • From now on subscriptions won't provide any benefits, they are here solely for convinience of those who prefer to donate a bit on regular basis.
  • The most expensive subscription was removed, because it felt wrong to have it with no benefits provided.
  • Goal for workspace upgrades was removed. I managed to upgrade it, it was one of those things to be solved.
  • Goal for subscribers was removed, since didn't prove to be viable.
  • Added "Transparency goal" just for you to be able to see if I'm geting any donations.
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Current goals and subscribe levels explanation

Goals
If you wonder what goals I’m talking about, look at the left part of this page.
The goal for subscribers pretty much shows how much I can speed up for what amount of money per month. If we will go way above that number or never get any close to that number, I’ll edit it to show my expected speed of work.
The second goal for raising money has nothing to do with “monthly” and finding time. But my workspace is slightly better than mediocre at the moment and if you wish to help me improve it, I’ll be most grateful. And of course comfortable workspace means less of burning out, more of opportunity to improve and speed up.
Subscription levels
I’m not going to make any closed content, I want to stay transparent with all the community and whoever may be interested in my mods. So you’ll stay updated on my work as it progresses, but I won’t do anything specially only for you on whatever subscription level.
So there is pretty much nothing to explain about the “Leveling adventurer” subscription level. You support me, if there are enough people supporting me, I'm finding more time for the project. If I reach my limit, I’ll let you know through posts on this platform and goal for subscribers.

What’s the plan?

The general plan is quite simple: I’m going to produce new models and textures for “Neverwinter Nights: Enhanced Edition” till the game will look ~10 years younger. I will add fancy mapping, polygons and some details, but I will not add something that was never meant to be there. So don’t expect to get brand new ornaments for example, but do expect to get a handle on the lid of an openable barrel. I will do my best to preserve the original color scheme and ornaments while redrawing them for higher resolution.
The details of the plan should come with some explanations for those who are new to the NWN modding community… For the game world NWN uses such models as:
1. Placeables. These are standalone models for furniture, plants, containers etc. We can easily replace them 1 by 1 with no grouping or whatsoever.
2. Tiles. These are whole patches of terrain of a certain type. And by whole I mean whole, it’s not just ground, there may be a tree, a wall, a few non-interactable containers, etc. To replace one of those objects we need to replace the whole tile.
3. Doors. These models are coming as a separate group, because on one side they are standalone like the rest of placeables, but on another they need to be worked on with tiles in mind, because the doorways are parts of tiles and certain doors are meant to be used with certain tiles.
3. Parts of characters. Yep, our characters are made from pieces and many NPCs are made from the same pieces. So we can replace characters' appearances piece by piece, but we need to keep in mind the need to properly attach those parts to each other.
4. Parts of weapons. Weapons are also made of pieces and could be replaced by pieces, but there is an additional detail that a piece of the same exact form may exist in a few colors. Plus I don’t think you will notice if I replace all the handles but no blades for example.
Subscription levels2

Leveling adventurer

$1.32 per month

Multiclassing adventurer

$2.64 per month
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