creator cover Melaniel
Melaniel

Melaniel 

3dxmarket.com

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About

Hi! I’m Melaniel. My portfolio features a wide range of 3DXChat builds in various styles, including sci-fi, modern, and urban. I started this as a hobby in 2020, released several free rooms, sold over 700 builds at a popular store, and recently launched my own platform: https://3dxmarket.com
Actual prices are on Website/Hipolink. If Boosty shows higher prices, let me know and I’ll update them.
Feel free to DM me here or on Discord (you can always find me on the official 3DXChat Discord — I go by the same name, melaniel) if you need information or a tour of the rooms.
Palma Azul on Boosty (If you have problems with hipolink payments).
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Palma Azul

Hipolink: https://hipolink.net/melaniel/products/palma-azul
Boosty: https://boosty.to/melaniel/posts/329dfe0b-afcb-462c-be8a-aa8e45a8e2f5?share=post_link
  
Palma Azul is one of my largest projects and definitely my biggest island-themed build. It represents a section of a tropical island featuring a sandy beach, lush vegetation, and a highly detailed landscape.
In addition to the beach, you'll find an overwater bungalow resort /w gazebo, a pool bar, an A-frame bungalows and small gazebos perched on the cliffs, along with many smaller locations such as a waterfall viewpoint, hot air balloons, a lifeguard tower, a magical cave, a tiki bar, and more.
An enormous amount of work went into creating the complex terrain and dense, realistic flora to make the environment feel as natural and immersive as possible.
I created two versions of the project. Ultimate (7.7mb) is the most demanding but also the most feature-rich version, featuring numerous advanced assets and a fully customized nighttime lighting setup. In the Simplified version, I removed some of the heavier decorations and most of the lighting elements (both light sources and their corresponding models, such as lamps). This version weighs only 5.7 MB.
I highly recommend trying both versions, as even the Ultimate version performs very well on modern PCs.
Important: The recommended lighting presets for this build are Morning (4th preset from the top, set to 1.1) and Night (2nd preset from the bottom, set to 1.1). The placement of objects throughout the map has been carefully adjusted to match the position of the sun and moon, ensuring that shadows fall naturally without obscuring important areas. I strongly recommend using these settings for the intended visual experience.

Beach project progress update

Sorry for the delay, guys. I wasn't able to finish the project on time, and then I ended up spending a week in the hospital. I'm back home now and putting the finishing touches on it. It will be released next week, 100% (3-4 days i think).
The funny thing is, I could've finished it a while ago (and technically still can), but I keep finding little things I want to add, tweak, or improve. 😅 All of the assets are finished now — the only things left are some landscaping and flora, plus a few tweaks, bug fixes, and final polish.
Glad to hear you are well and back to it. Wish you a fast recovery and cant wait to see this room live soon.  heart

Reggae Beach

Sneak peek of my next project. Right now, I'm working on assets such as buildings, furniture and other props. I plan to finish most of them later this week. After that, I'll switch back to working on the environment (beach, rocks, landscaping, etc.). Approximate release date: June 21. 
With this project, I want to create a medium-sized cozy resort village where you can chill with your partner and friends, or host it as a small, relaxing social spot. Just a place to unwind with some reggae music in the background, or simply the sound of tropical nature and ocean waves.
I'm putting a lot of effort into making everything feel cohesive and consistent, with all assets following the same design language and atmosphere.
Azure Halo on Boosty (If you have problems with hipolink payments).
Post is available after purchase

Mistyville and next project

Hi guys! Sorry for the lack of updates. I took a break, and after that I got stuck working on a non-commercial Hunt & Fuck build for a friend (project Mistyville). Even with the assets I already have, it takes ages to build new stuff and connect everything together.
On top of that, I’m trying to make it fully detailed (with fully packed house interiors and similar stuff) while still keeping it performance-friendly, which requires a lot of optimization work and constant adjustments on the fly.
Anyway, the main zone with 3 biomes (town, forest, and desert) should be done in about a week or so. We’re going to test it with friends, and if everything goes well after some tweaks, we’ll host it from time to time. Some secret places and sewers addon coming later (main part of sewers already done but i want finish main zone first).
So if any of you play Hunt, you’ll be able to check it out later. Some work-in-progress screenshots are below (but many areas and objects are still rough and some assets not here at all atm).
What’s next? The next build will be a medium-sized single-floor villa. I’ve already explored some design agency projects and bookmarked a few references.
Sadly, most of them are 2–3 floor houses, but I might try adapting some of the ideas into a single-floor layout.
Hole of Fame. By request (if you have problems with hipolink payments).
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Crystal Ship (Breaking Bad) progress report and new small project

Hey guys, the Breaking Bad meth lab scene project is going well. I’m almost done with the exterior — just a few small details, connections, and paint left. I also tried out some ideas for a rocky desert environment (never built anything like that before). At the same time, I’m working on a small side project — a futuristic pod-style micro house. It’s tiny but still has some exterior space. Nice for those who are tired of villas, mansions, and traditional designs.
That looks so amazing love it Melaniel! Well done !  heart

The Crystal Ship

The meth lab from Breaking Bad show. It’s a work in progress and part of my next small-scale but complex Breaking Bad project - desert scene with full lab model and some exterior props.
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