Global Ilumination Light Material Update 3 now available
Key features:
Quickly edit surface properties on BaseColor channel via Metallic / Roughness sliders / slots in my tool. Add extra details to surface via standart greyscale textures from Adobe Substance 3D Painter Assets tab.
Linear color picking workflow -via Gradient Color and Accent Color color pickers.
Just select preset and use color picker for every parameter in my tool
from your reference image - and see the magic happen ^_^. If you don't have reference image you can play with HSL sliders too.
Just select preset and use color picker for every parameter in my tool
from your reference image - and see the magic happen ^_^. If you don't have reference image you can play with HSL sliders too.
Volumetric lights, Top Bottom Gradient and surface coloring for
Ambient Occlusion, Curvature, Thickness maps and Front / Back / Rim
lights.
Ambient Occlusion, Curvature, Thickness maps and Front / Back / Rim
lights.
Flat Colored Anime like specular with optional volumetric gradient via one click Use Inverted Specular switch.
Update is free and now available for everyone who already supported me in this post: https://boosty.to/luffythefox/posts/7102d639-56cb-4500-b249-55465b7ef1a7?share=post_link
Also here new readme for latest update. Enjoy :)
txt
readme.txt1.77 Kb
Thank you very much guys for supporting me on Boosty and ArtStation ^_^
global illumination light material
hand paint
tool
substance 3d painter
update 3