mvm_Motherland update
Comrades! Our team of Stakhanovites has been working relentlessly on bringing stability and gameplay improvements, as well as new missions to our glorious Motherland!
A new update has been uploaded, with more to come in the near future!
Missions:
- Added new Advanced Mission: The Five-Wave Plan, with more missions coming soon!
- At the request of the public, robots will no longer take the obscure flank routes. Missions were adjusted to accommodate this change.
- General balance adjustments across all missions.
- The Missions are now packed into the bsp. We've managed to circumnavigate the TF2 bugs related to packing missions into bsps.
Technical:
- [strike]Improved stability[/strike] Rewritten the entire codebase to fix bugs, prevent rare crashes and add new functionality for the mission makers.
- One notable feature is starting a wave with one or both Gates pre-captured.
- Setup holograms will be determined automatically without manual work on the mission makers' part.
- Relevant holograms will now display during the 22-second post-Gate-cap intermission.
Layout:
- Moved the location of Gate B further away.
- The tanks now have a forward spawn for Gate B.
- The shortcut door between Mann Workers' spawn and the front yard now remains open until Gate A is captured (used to close after Setup)
- Added extra robot spawn exits at Gate A.
- Minor adjustments based on feedback from the people.
Also, our internationale comrade from Argentina is working on a visual overhaul to the map, which should be coming soon(tm).
A new update has been uploaded, with more to come in the near future!
Missions:
- Added new Advanced Mission: The Five-Wave Plan, with more missions coming soon!
- At the request of the public, robots will no longer take the obscure flank routes. Missions were adjusted to accommodate this change.
- General balance adjustments across all missions.
- The Missions are now packed into the bsp. We've managed to circumnavigate the TF2 bugs related to packing missions into bsps.
Technical:
- [strike]Improved stability[/strike] Rewritten the entire codebase to fix bugs, prevent rare crashes and add new functionality for the mission makers.
- One notable feature is starting a wave with one or both Gates pre-captured.
- Setup holograms will be determined automatically without manual work on the mission makers' part.
- Relevant holograms will now display during the 22-second post-Gate-cap intermission.
Layout:
- Moved the location of Gate B further away.
- The tanks now have a forward spawn for Gate B.
- The shortcut door between Mann Workers' spawn and the front yard now remains open until Gate A is captured (used to close after Setup)
- Added extra robot spawn exits at Gate A.
- Minor adjustments based on feedback from the people.
Also, our internationale comrade from Argentina is working on a visual overhaul to the map, which should be coming soon(tm).
Download and upvote the map: https://steamcommunity.com/sharedfiles/filedetails/?id=3557295574
team fortress 2
mann vs machine
mapping