Максим К.

Максим К. 

enthusiastic developer / энтузиаст-разработчик

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[EN] GOH A&Rm - Authenticity & Realism v4.00#1

GOH A&Rm - Authenticity & Realism v4.00#01
part #1
RU-переводпатчноута
=================================== EN
URL STEAMAuthenticity & Realism
URL STEAM-collectionAuthenticity & Realism
v4.00#01-abcfmit [ патч "a" - адаптационный : "b" - балансный : "c" - контентный : "f" - исправления : "m" - механики : "i" - интеграционный : "t" - текстуры ]
/ Adaptation to new game versions: /
- Adaptation to the game client has been carried out 1.056, 1.057, 1.058, 1.059, 1.060.
/ Nations: /
- Most of the work on bringing the US branch line to the level of Germany and the USSR has been completed. The nation is constantly being supported and improved, along with Germany, the USSR and Finland.
- Britain (the Commonwealth) will be adapted to ARm at the beginning of next year (2026). Preparatory work and balancing of units and squads is already being carried out by the ARm team.
/ Mechanics: /
- (!) Infantry non-script logic 2.0: A set of changes in infantry behavior under the control of AI (classic AI) / Movement mode "Free." (script-free mechanics)
-- Optimizing infantry behavior as part of a squad. The members of the squad have a certain degree of independence, without rigid "coupling to the formation."
-- Automatic squad formation depending on the teams and the situation on the battlefield.
-- Improved squad behavior with the use of suppressive fire and advancing forward under the cover of platoon soldiers.
-- Soldiers prefer to hide behind obstacles when faced with the tactics of using grenades by the enemy.
-- Under certain circumstances, grenades and molotov cocktails are automatically thrown to attack enemies in hiding.
-- Adjusted the protection matrix from incoming bullet damage when the fighter is in hiding.
-- Increased recoil of all machine guns.
-- The higher the distance, the shorter the burst from a machine gun (including tank guns).
-- Infantry has increased the range of throwing grenades.
- (!) Tanks fire logic 1.0: Tanks with a full tank crew can fire in motion (not as accurately as when firing on location).
(There should be a lot fewer stooges rushing to certain death)
- (!) Infantry priority logic 1.0: New parameters for prioritizing infantry targets have been registered (taking into account anti-tank weapons - anti-tank rifles, RPGs): Priority I: threat at close range : Priority II: Medium- and short-range armored weapons : III Priority: medium-range vehicles and heavy weapons : IV Priority: infantry and conventional targets : V priority: Aerial target (usually ignored, but possible options) : Sixth priority: Remaining targets. New parameters for prioritizing infantry targets armed only with small arms and grenades have been registered: Priority I: threat at close range : Priority II: threat of short-range armored vehicles : priority III: threat to medium-range infantry: Priority IV: infantry and conventional targets : Priority V: Aerial target (usually ignored, but possible options) : VI priority: Other targets.
- Resupply 3.0 : Log audit. Fixed 45 supply mechanics errors due to missing data in the database.
- Camouflage Switch : In order to ensure the stability of auto-display of correct camouflage depending on the season, the script for switching them during combat (by pressing the button) has been disabled. You can select the desired permanent camouflage for the selected unit in the army management menu.
- New mechanics of switching on and off the headlights on all vehicles where the headlights are present. Switching is performed by pressing the button in the control panel of the unit of the "Attack options" category - "Switching headlights". Crush your opponent with a psychic blinding attack!
/ New ground units: /
- M2 series of medium tanks: M2A1, M2, M2E1 (flamethrower) [MACE/WT?]. Added in 1940. The Tree of research and technology development of the US Armed Forces. Added to the enemy's spawn bot in 1939, 1940, and 1940, respectively.
- M2A2 light machine gun tank [MACE/WT?]. Added in 1939. The Tree of research and technology development of the US Armed Forces. Added to the enemy's spawn bot in 1939.
- Heavy prototypes of the T92 HMC and T93 HMC artillery self-propelled guns [MACE/WT?] based on the T32E1 prototype with 240mm and 203mm long-range guns 240mm Howitzer M1 'Black Dragon' and 203mm howitzer M1 respectively. Added in 1945. The U.S. Technology Development and Research Tree. Included in the enemy's spawn bot in 1945. The guns are configured according to the mechanics of Long Range 2.0.
- Prototype of the US T-95 GMC super-heavy tank fighter [MACE/WT?] with a 105mm cannon from T5E1. Added in 1946. The U.S. Technology Development and Research Tree. Added to the enemy's spawn bot. The gun is calibrated according to the mechanics of Long Range 2.0.
- A lightweight version of the prototype of the US T-95 GMC gen2 super heavy tank fighter [MACE/WT?] with a 105mm cannon from T5E1. Added in 1946. The U.S. Technology Development and Research Tree. Added to the opponent's spawn bot with a slightly increased chance compared to gen.1. The gun is calibrated according to the mechanics of Long Range 2.0. The characteristics of the machine have been adjusted relative to gen.1
- Prototype of an armored vehicle with a 3-inch T55E1 [MACE/WT?] artillery carriage, 76-mm M7 cannon. Added in 1943. The U.S. Technology Development and Research Tree. Added to the enemy's spawn bot. The M7 cannon is calibrated according to the mechanics of the Long Range 2.0
- T18E2 : 8-wheeled Armored car [MACE/WT?] co-produced by the United States and Britain, designed with a look at the German Sd.Kfz.231. Armed with a 57 mm M7 cannon. Added in 1943. The U.S. Technology Development and Research Tree (Import). Added to the enemy's spawn bot. The M7 cannon is calibrated according to the Long Range 2.0 mechanics
- M19A1 anti-aircraft self-propelled artillery system [MACE/WT?]. Armed with a pair of 40 mm M1 l/60 autocannons. Added in 1944. The U.S. Technology Development and Research Tree. Added to the enemy's spawn bot. The M1 cannon is calibrated according to the mechanics of Long Range 2.0 and AA-AI-targeting 2.0
- The prototype of the heavy tank M6A2E1 [MACE/WT?]. It is armed with a 105 mm T5E2 L/65 cannon. Added in 1944. The U.S. Technology Development and Research Tree. Added to the enemy's spawn bot. The T5E2 cannon is calibrated according to the Long Range 2.0 mechanics
- Tank destroyer based on a light tank - M18 "Black Cat" [MACE / WT?]. Armed with 76 mm cannon M1A1 L/52. Added in 1944. The U.S. Technology Development and Research Tree. Added to the enemy's spawn bot. The M1A1 cannon is calibrated according to the mechanics of Long Range 2.0
- T88 HMC Light Support Tank [MACE/WT?] based on the M18 "HellCat" light tank. Armed with a 105 mm M4 L/22.5 howitzer. Added in 1944. The U.S. Technology Development and Research Tree. Added to the enemy's spawn bot. The M4 cannon is calibrated according to the Long Range 2.0 mechanics
- M36B2 GMC tank destroyer [MACE/WT?]. Armed with M3 L/53 90 mm cannon. Added in 1944. The U.S. Technology Development and Research Tree. Added to the enemy's spawn bot. The M3 cannon is calibrated according to Long Range 2.0 mechanics
- the M31 ARV [MACE] repair and evacuation tank based on the M3 Lee. Added in 1939. The U.S. Technology Development and Research Tree. Added to the enemy's spawn bot with an extremely low chance of appearing. Repairs armored vehicles on the battlefield, similar to German and Soviet vehicles.
- The first model of the M2A4 Stuart light tank. The difference from the M3 is the 25 mm armor in a circle and fewer machine guns. 30cal. Armed with an M5 37mm cannon. Added in 1940. The U.S. Technology Development and Research Tree. Added to the enemy's spawn bot 1939-1940.
- 37mm 61-K [Jakes Extra Seats] self-propelled anti-aircraft gun based on the ZIS-5 truck. Added in 1941. The USSR Technology Research Development Tree. Added to the enemy's spawn bot 1941-1945. In addition to the crew members, the self-propelled anti-aircraft gun carries 7 Red Army riflemen. It has a nation bonus of -50% CP to the cost of transported shooters. Added to the mechanics of "Anty-air targeting 2.0".
- Experimental draft medium tank M4 Improved [MACE/WT?]. Armed with 75mm M3 cannon ; 3x Browning machine guns.30 ; 1x Browning machine gun .50. Added to the US Technology Development and Research Tree in 1942 under the Projects branch. Added to Enemy spawn Bot 1942.
- [DLC FH] Panzer.IVB medium tank added in 1939 to the German Technology Research and Development Tree. Adjusted the price in CP, MP, RP, according to ARM economics. Added to the opponent's spawn bot 39-40. The technique requires the "Finest Honor" DLC.
- [DLC FH] Sdkfz.The 251b armored personnel carrier was added in 1939 to the German Technology Research and Development Tree. Adjusted the price in CP, MP, RP, according to ARM economics. Added to the opponent's spawn bot 39-41. The technique requires the "Finest Honor" DLC.
- [DLC FH] Unic.304f added to the 1940 German Technology Research and Development Tree of the Trophies Branch. Adjusted the price in CP, MP, RP, according to ARM economics. Added to the opponent's 40-43 bot spawn. The technique requires the "Finest Honor" DLC.
- [DLC FH] Humber MK.The IV armored car was added in 1941. The U.S. Technology Development and Research Tree.
- [DLC FH] Humber MK.II Recon armored car added in 1940. The U.S. Technology Development and Research Tree.
- [DLC FH] Bedford QLT, Bedford QLT (Supply), Bedford QLT (Engineering) trucks added in 1940. The U.S. Technology Development and Research Tree.
- [DLC FH] Staghound MK.I armored car [DLC] added in 1942. The U.S. Technology Development and Research Tree.
- [DLC FH] M22 "Lucust Little John" added in 1943. The U.S. Technology Development and Research Tree.
- [DLC FH] The Churchill MK.III (NA) USA heavy tank with an M3 75mm cannon was added in 1942. The U.S. Technology Development and Research Tree. Added to the enemy's spawn bot 1942-1943 and 1943-1944, respectively.
- [DLC FH] The Churchill MK.IV (NA) USA heavy tank with an M3 75mm cannon was added in 1943. The U.S. Technology Development and Research Tree. Added to the enemy's spawn bot 1942-1943 and 1943-1944, respectively.
/ Ground units - changes: /
- The M31 ARV repair and evacuation tank has also been added the role of engineering supply within the framework of Supply mechanics 3.0 "Allies".
- T7 "Combat Car" and M2A2 have been given the opportunity to conduct anti-aircraft fire within the framework of ARm "Air targeting" 3.0 mechanics.
- The supply radius of all engineering vehicles has been reduced by 2.5 times to combat game friezes.
- Bergetiger, BergePanther, T-34-1, M31 ARV have a new separate supply parameter with a small radius (replenishment of the repaired vehicle with shells), as well as the possibility of replenishment with heavy ammunition (shells), according to the type of unit used.
- CCKW "Redball" supply truck with machine gun.The 50 caliber has the opportunity to use the mechanics of "ARm Air Targeting 2.0".
- BT-2 "Supply" has the opportunity to use the mechanics of "ARm Air Targeting 2.0".
- Bedford OYD and QLT trucks [DLC] are connected to the mechanics of ARm "Resupply 3.0 - allies".
- M3A1 halftrack (.50 by 360°) added to the mechanics of "Air Targeting 2.0". The cost of MP has been changed to 340 (without crew).
- Humber MK.II USA (bren). Added to the mechanics of "Air Targeting 2.0".
- T92 HMC and T93 GMC received the ability to fire in the "AI artillery ARm" mode.
- British and American wheeled trucks - updated the "tractor" parameters from "heavy" to "medium", according to the mechanics of ARm "Trailer 1.0". For heavy guns, use tracked or semi-tracked tractors and armored personnel carriers.
/ Configuration of units parameters: /
- VK.6501(H) Traverse speed reduction. Increase in gasoline consumption of the 600-horsepower HL-224 engine by 1 km.
- The supply radius of frontline ammunition replenishment vehicles: sdkfz.251c (tarp) : T-34-0 supply : Bergetiger : Bergepanther has been reduced from 40 to 35 game units. The medical supplies area has been removed to eliminate the "friezes" of the gaming session.
- The overall mobility indicators of wheeled, wheeled-tracked and tracked vehicles are balanced.
- T30, T32, T34 have changed the performance characteristics according to the passport values.
- IS-3, IS-4, IS-6, IS-7: The performance characteristics of the suspension, engine and transmission have been adjusted according to the passport values.
/ Updating models of ground units: /
- Pz.Kpfw Sherman 748(e) "Firefly" - the 3D model of the tank [MACE/WT?] has been completely replaced. To eliminate the presence of broken data in your saves, the DC is a new Pz.Kpfw Sherman 748(e) "Firefly" has a new ID, so it needs to be re-examined.
- Fixed the ARm Kubelwagen "Open" model and geometry.
- Tiger H1 - the "logs" and "flag" objects were removed due to incorrect binding of these objects to the turret, and not to the tank body.
/ New Aviation: /
- The P-39 Aerocobra [Valor] fighter of the United States Air Force. Armed with 2x + 4x .50 Browning 37mm M4 autocannon. Added to the US Technology Development and Research Tree in 1939. Added to the opponent's spawn Bot ARm Aviation 3.0 mechanics. Added to the player as free aviation support as a stormtrooper role.
- Imported fighter P-39 "Aerocobra" [Valor] of the Red Army Air Force. Armed with 2x + 4x .50 Browning 37mm M4 autocannon. It is missing from the USSR Technology Development and Research Tree. Added to Enemy Spawn Bot 1941-1945 mechanics ARm Aviation 3.0.
- The Curtiss P-40 Warhawk [Valor] fighter of the United States Air Force. Armed with 2x + 4x .50 brownings and a 90lb bomb suspension. Added to the US Technology Development and Research Tree in 1940. Added to the opponent's spawn Bot ARm Aviation 3.0 mechanics. Added to the player as aviation support as a fighter bomber role.
- The B-25 Mitchell [Valor] medium bomber of the United States Air Force. Armed with 4x + 4x .50 brownings and a bomb bay with a 20x90lb suspension. Added to the US Technology Development and Research Tree in 1944. Added ARm Aviation 3.0 mechanics to the opponent's spawn Bot. Added to the player as aviation support in the role of a medium bomber with one 500lb bomb.
- The Piper J-3 Cub [Valor] reconnaissance aircraft of the United States Air Force. Added to the US Technology Development and Research Tree in 1940. Added to the Enemy spawn Bot 1939-1945 mechanics ARm Aviation 3.0. It is an early available alternative to the P47-D "Scout".
- Modified Me.262 A-2A Sturmvogel. Armed with 4x 30mm MK-108. For the DC player, it is available for research in 1944 with a bomb load of 1x 500kg. Added to the spawn of an enemy bot with a 2x 250kg bomb load since 1944. The MK-108 autocannon is configured according to the "Long Range 2.0" mechanics.
- Me.262 A-1/U4 Pulkzerstorer [MACE/WT?]. Armed with a semi-automatic 1x 50mm MK-214A. For the DC player, it is available for research in 1944. Added to the spawn of an enemy bot with a bomb load since 1944. The MK-214A autocannon is configured according to the "Long Range 2.0" mechanics. The speed of the aircraft has been reduced to allow more shots to be fired by the pilot.
- Me.262 A-1a Schwalbe [MACE/WT?]. Armed with 4x 30 mm MK-108. Currently unavailable to the player in DC for research. Added to the spawn of an enemy bot with rocket armament in two variations: 48x55mm or 2x 210mm since 1944. The missiles are configured according to the "Long Range 2.0" mechanics.
/ Aviation - changes: /
- The AI version of the German fighter Bf.109 E-4b was added to the enemy's spawn bot 1939-1941. Armed with MG-FF, MG17, 2x SC_50.
- The maximum speed of the P-47D-22 Thunderbolt has been increased to its rated values. The turning radius of the car has been increased.
- P-47D-22 (bot) - bomb suspension 3x 500lb replaced by 3x 100lb.
- Bazooka suspensions have been removed from the P-39 "Aero Cobra".
- The configuration of all types of ARm bomb holders has been checked for all models of enemy bot aircraft. fixed bugs and errors in the parameters.
- The duration of the P-47D Scout reconnaissance has been increased by 25%.
- The flight speed of the P-47D Scout has been increased by 30% from the original.
- Fighter bf.109 G-6 (GER + FIN) The 20mm MG-151 course aviation autocannon has been replaced by the 30mm MK 108.
/ New squads: /
- Early German Motorized Infantry Squad on the 1940 APC : Motorized Early Panzer Legion Squad : Motorized ARM Panzergrenadier Squad 1940 - Vehicle changed from SDKFZ.251c to SDKFZ.251b.
- New Mountain Riflemen units [1945] + Mountain Pioneers [1945] + M18 Recoilless Tankers [1945] added to the US Technology Research and Development Tree in 1945.
- New units of the 1st Armored Division Riflemen. (mech.) [1944] : Riflemen of the 2nd Armored Division. (mech.) [1944] : Stormtrooper Rangers [1944] : Stormtrooper Rangers (pool) [1944] : Special Weapons Rangers [1944] Added to the US Technology Research and Development Tree 1944
- 2 Squads of early Stormtrooper Rangers added to the US Technology Research Tree 1943
- New units of US Radio operators:
-- 1941: 5 pcs. firelights for calling fire from 60mm and 5 pcs. from 81mm mortars.
-- 1943: 5 pcs. flares for calling fire from mm and 105 pcs. made of 155mm. mortars.
-- 1945: 5 pcs. firelights for calling fire from 203mm and 5 pcs. from 240mm. howitzers.
-- They require studying each other from 1941->1943->1945. The distribution of gunners into types of artillery support calls is a unique "bonus" for the US nation (like, for example, field mechanics in Germany or amphibious units "on armor" in the USSR)
/ Squads - changes: /
- Defensive detachment of Luftwaffe field units - The number of fighters in the squad has been reduced from 11 to 8.
- The number of medics in the classic squad in the United States has been increased from 2 to 4.
- Red Army machine gunners with Lewis machine guns received the correct disc magazines (after the release of DLC FH).
/ Corrections: /
- [DLC FH] The nomenclature of Britain and France has been added in advance to the database of mechanics "Resupply 3.0" - "Allies".
- Supply Mechanics 3.0 - object categories are excluded from MACE (Japanese units) to reduce the load on the game engine during the operation of the "Resupply 3.0" script.
/ Object processing logic: /
- The one-time number of dead soldiers on the battlefield has been increased by 2 times and 2.5 times for the [hPC] mod for single-player combat and 1.5 times / 2.0 times for the cooperative mode.
- Changes have been made to the settings of the heritage site manager (types of objects after the destruction of units). The number of objects has been increased 1.5 times, 2.5 times for the [hPC] mod, 2.0 times for [lowPC] (from the current values in ARm and the mentioned addons). The coefficient for Co-op mode and Multiplayer has been reduced by 2 times.
- Changes have been made to the settings of the Heritage Site manager (craters from all types of ammunition). The number of objects has been increased 3 times, 5 times for the [hPC] mod (from the current values in ARm and the mentioned addons). The coefficient for Co-op mode and Multiplayer has been reduced by 2 times.
- Changes have been made to the settings of the Heritage Site manager (number of abandoned equipment and small arms). The number of objects has been increased by 2 times, 3 times for the [hPC] mod, 4 times for the [lowPC] mod (from the current values in ARm and the mentioned addons). The coefficient for Co-op mode and Multiplayer has been reduced by 2 times.
/ Fortifications: /
- Changes have been made to the design of the MG-131 Concrete Bunker Fortification - previously it could not be destroyed and the damage system did not apply to its parts. (testing required)
- Fixed the incorrect cost of the German KwK-39 fortification, instead of 2 fixed guns, it is possible to build only 1 per session.
- The US Supply Base Fortification has been completely recoded, taking into account the new limitations of the DMS engine and GOH errors with object scaling in cooperative mode. The object is saved on the map in case of a repeat battle, including the destroyed version.
/ Weapon configuration: /
- 155mm Schneider cannon, 45mm M42 tank guns : 7.5cm KwK-40 : 7.5cm KwK-42 : 12.8cm KwK-46, 25mm 72-K anti-aircraft guns : 37mm Flak.43 : 90mm M90 - adjusted the firing range of high-explosive ammunition to the values of the "Long Range 2.0" mechanics.
- Reduced the reloading time of cartridges for Flak.41 Ostwind from 7 seconds to 4 seconds.
- The reload speed of the 122mm D25T has been increased from 14 to 20 seconds. In real passport values, the indicator is from 20 to 30 seconds. Increased shrapnel damage from projectiles, as well as armor damage.
- The cooldown rate of the 128mm K-40 from Sturer Emil has been reduced from 38 seconds to 21 seconds. The speed change is due to the need to compete with the Dicker Max, which surpasses the Sturer in numerous indicators.
- 128mm KwK44 (Maus, E-100) - increased low explosive effect and armor damage with armor-piercing bluntheads. Increased range when firing HE-shells by 5%.
- 128mm PAK-44 for PAK-44 PT guns - Increased the reload speed from 16 to 18 seconds.
- 150mm PAK-44 E-100 Projectile flight speed increased.
- 155mm m1 longtom - adjusted the flight speed of projectiles depending on their type.
- 85mm F-30 cannon (KV-220) The reload speed has been reduced from 7.4 to 12 seconds. The flight speed of the BR-365 has been adjusted according to the passport values.
- Increased the reloading speed of small-caliber mortars.
- Increased firing range, according to the Long Range mechanics of the 10.5cm Dicker Max cannon.
- The accuracy and range characteristics of the 155 and 203 mm Guns of the USA have been changed.
- The Sig.33 cannon for the SturmPanzer Bison.II has received new configurations, the cannon has a smaller range when firing at a distance.
- Tank gun 50mm_kwk38, Artillery gun 47mm_pstk39 : 47mm_pakt - adjusted the firing range of high-explosive ammunition to the values of the "Long Range 2.0" mechanics.
- IL-2 autocannons - increased armor damage.
- Adjusted the range of high-explosive ammunition to the values of the "Long Range 2.0" mechanics:
-- Tank and stationary guns: 47mm_pakt : 37mm_m3 : 45mm_m42 : 47mm_kwk173f : 57mm_zis2 : 75mm_pak39 : 75mm_pak40 : 75mm_pak9738 : 76mm_qf17 : 76mm_m1a1 : 77mm_qf_hv : 84mm_qf18_mk4 : 76mm_m5 : 76mm_qf17 : 88mm_kwk43 : 77mm_qf_hv : 125mm_ampulomet : 128mm_pak44 :
-- Artillery pieces: 75mm_fk18 : 75mm_k44 : 88mm_qf25_mk2 : 88mm_qf25_bishop : 88mm_qf25_mk1 : 84mm_qf18_mk4 : 88mm_qf25_mk1 : 88mm_qf25_mk1 : 114mm_bl4_5 : 140mm_bl5_5 : 152mm_bl6_26cwt : 152mm_bl6_mk19 : 183mm_bl7_2 : 183mm_bl7_2_mk6 : 210mm_k39 : 230mm_spigot_mortar
-- Anti-aircraft guns : 105mm_flak38
- VK.6501(H) The 7.5cm KwK 37 L/24 reload rate has been reduced from 6 seconds to 10 seconds due to the prototype's small, cramped turret. 6 seconds are applicable for Pz.IVB-F1 type towers as a reference.
- Adjusted the settings of the "Air Targeting 2.0" mechanics for Blitz.3-6 c flak.30.
- 40 mm M1 '39 anti-aircraft gun - armor-piercing shells have been removed.
- The 90mm M1A1 : 40mm M1 : 50cal quad M45 : M1917 30cal anti-aircraft guns have been assigned the ARm mechanics tag "Air targeting 2.0".
- The M13 MGMC : M16 MGMC self-propelled anti-aircraft guns have been assigned the ARm mechanics tag "Air targeting 2.0".
- The number of shells for the Pz has been reduced.kmpf VIII "Maus". AP: from 45 to 15, HE: from 30 to 15.
- KV-4B. Added sub-caliber ammunition to the 122mm D-25.
- T-28-85 - The incorrect ZIS-53 cannon has been replaced by the F-30. Sub-caliber ammunition has been removed.
- 37mm M3 cannon: the firing range of HE-ammunition has been corrected within the framework of the logic of the "Long Range 2.0" mechanics.
- The Chich.Ill mk.III heavy tank (USSR) was moved from 1943 to 1942. The tree of development and research of technologies of the USSR.
- Chich.Ill mk.III heavy tank (USSR): Cost change from 20 CP to 25 CP.
- M4 '41 requires learning M4A1 '41.
- M4 '41 the cost of studying has been changed to 1 CP.
- M4A1 DD '41 the cost of studying has been reduced to 0 RP and the cost has changed from 25 CP to 20 CP.
- M4A1 '41 the cost of studying has been changed to 2 RP and the cost has been changed from 25 CP to 20 CP.
- M3A1 halftrack (.50 by 360°) moved to 1941. The U.S. Technology Development and Research Tree.
- M3 halftrack. The cost of CP has been changed from 4 to 3.
- Wyllis MB .30. Changed the cost of CP from 3 to 2.
- M2 halftrack 2x .30 + 1x.30. Changed the cost of CP from 4 to 3.
/ Bot Balance: /
- (!) The balance of U.S. infantry and armored vehicles has been completely redesigned, including enemy bot spawn, according to historical accuracy and efficiency considerations.
- The probability of occurrence of KV-1'40, KV-1'40E is reduced by -20%, Matilda by -40%.
- The probability of BT-5, BT-7, BT-7A increased by 30%.
- Bf.109F-2 appears in the enemy's bot not since 1939, but since 1941.
- Bf.109F-4 appears in the enemy's bot not since 1941, but since 1942.
- SU-100Y - slightly increased chance of occurrence.
- KV-9 U-11 Reduced the probability of the bot's appearance, as well as changed the technological level (appears at the end of 1941).
- Light machine gun tank T7 "combat car" - changed the year of enemy bot spawn from 1939-1941 to 1940-1941.
/ In-game balance: /
- Change the damage multipliers depending on the position of the soldier:
-- Shelter: The probability of bullets being hit has been reduced by 50%, and bullet damage has been reduced by 30%.
-- Prone position: The probability of bullets being hit has been reduced by 75%, and bullet damage is unchanged at 100%.
/ Camouflages and textures: /
- SU-14-2 - completely redrawn summer textures. New winter textures have been rendered.
- [DLC FH] Stug.IIIa - the model has been replaced with a new one from the DLC. The technique requires the "Finest Honor" DLC.
- [DLC FH] Bf.109 E-4b - a new winter missing camouflage has been rendered.
- SturmPanzer Bison.II - All camouflage has been redrawn.
- IL-2 mod.41 - changes have been made to the camouflage - stars have been added to the wings.
- Self-propelled gun Geschuetzwagen Lefh IVb '41 - Completely updated summer and winter textures (chalk coating). Added a map of heights and normals (shadows, light reflections).
- M22 US Armed Forces - Fixed textures.
- P-39 - New camouflage (including winter) has been rendered.
- P-39 USSR - New camouflage (including winter) has been rendered.
- P-40 - New camouflage has been rendered (including winter).
- B-25 - New camouflage has been painted (including winter).
- T92 and T93 - Updated texture palette. Added a new map of heights and normals (shadows, light reflections).
- T95 - The texture palette has been updated. Added desert camouflage. The summer camouflage has been replaced with green.
- M2 "Medium" - Redrawn camouflage for 3 models.
- T7 "Combat car" and T18 HMC - Completely redrawn summer and winter textures.
- M6A2E1 - Redesigned camouflage.
- T18E2 - Redesigned camouflage (summer-steppe-winter).
- M2A4 "Stuart" - New summer and winter camouflage has been painted.
- Pz.Kpfw Sherman 748(e) "Firefly" - New camouflage for the new tank model has been rendered.
- KFZ-15 car - Missing winter textures are rendered.
- US Supply Bases - Fixed hangar textures.
- P-39 - Fixed missing propeller textures.
- Bf.109e-4b - Fixed the winter texture of the fuselage of the crashed version.
- Ju-87 - New camouflage has been rendered. Added an obscene version of textures (summer-steppe-winter) with the [UnC] Uncensored addon. (tail, vertical stabilizer).
- Piper J-3 Cub - New summer and winter textures have been rendered.
- Me.262 A-2A Sturmvogel - New camouflage has been rendered.
- Me.262 A-1/U4 Pulkzerstorer - New camouflage has been rendered.
- Me.262 A-1a Schwalbe - Added standard camouflage from MACE.
- M4 improved - the MACE camouflage palette has been adjusted. Redesigned summer and steppe camouflage with palette adjustments.
- Tiger E1 - the texture of the obscene version has been changed, the "cuttlefish" has been replaced. The correct original is available with the [UnC] Uncensored addon.
- Tiger II Ausf.B (Sla.16) - added the texture of the obscene version of the cuttlefish flag. The correct original is available with the [UnC] Uncensored addon.
- Tiger II Ausf.B (Sla.16) - modified roller textures of imported textures from WT to MACE. The illuminated white-steel rims have been replaced with rubberized bandages.
- Marder III.H - new 2K textures
- Marder III.139 mit Pak.36(r) + captured version of the Red Army - new 2K textures
- Zgkw.303f - new 2K textures
- SU-14-1 - new 2K textures
- Ju-52 Cargo - new 2K textures
/ Balance of Economics and Research: /
- The cost of the entire US Technology Development and Research Tree in RP is balanced (downward). The balance was carried out taking into account the final cost of each year and the effectiveness of the units, as well as taking into account the 0% cost of new models of existing unit, passing from year to year. (according to a similar logic of Germany and the USSR).
- A complete rebalancing of the cost of wheeled and wheeled-tracked vehicles of the USA in CP, MP has been carried out.
- The sorting of all ARm German armored vehicles according to type has been changed: Light tanks : Medium tanks : Heavy tanks : Captured tanks : Artillery self-propelled guns : Tank destroyers and Tank destroyers: Non-combat specialized vehicles.
- Change in the cost of Stug.III ausf.A up to 20 CP (25 CP) : up to 625 MP (725 MP).
- Change in the cost of Stug.III ausf.B up to 17 CP (20 CP).
- Change the cost of Sig.33 to 20 CP (25 CP).
- Fixed the 1943 Research and Technology Tree bug. Studying the M4A1 76w and M4A1 76w (mid) required studying themselves. This error also affected the inability to study the M26 Pershing and led to CTD.
- The Geschutzwagen 39h was added in 1943 to the German Technology Development and Research Tree. The performance characteristics of the guns have been adapted to the realities of LongRange 2.0 Mechanics. The price has been adjusted in CP, MP, RP, according to the ARM economy. Added to the enemy's spawn bot. The technique requires the "Finest Honor" DLC.
- The Flammpanzer b2 was added in 1940 to the German Technology Research and Development Tree of the Trophies branch. Adjusted the price in CP, MP, RP, according to ARM economics. Added to the enemy's spawn bot. The technique requires the "Finest Honor" DLC.
- Nbfz now does not require studying Stug.IIIa.
- All models of German armored personnel carriers of the sdkfz.251 series : balanced the cost in MP.
- Change the cost of dropping ammunition and light guns from Ju-52 Cargo to 0 RP.
- Pz.IVB change in the cost of studying from 2 to 0 RP, requires studying Pz.IIIF.
- M72 "Rocks-3" - change in the cost of studying from 1 RP to 0 RP.
- Change in the cost of studying the 1940 NKVD Detachment (for further study of the People's Militia) from 1 RP to 0 RP.
- Change in the cost of studying 57mm ZIS-3 from 3 RP to 2 RP.
- Nebelwerfer 15cm - change of the erroneous cost from 29 CP to 25 CP.
- blitz3.6 raketenwerfer - change of the erroneous value from 27 CP to 25 CP.
- VK.3601H The cost has been increased from 20 to 25 CP.
- Sdkfz.251/2 (8cm Grw) the cost has been reduced from 13 to 6 CP.
- DickerMax cost reduced from 35 to 30 CP.
- BF.109F-4 50kg bomb cost reduced from 2 to 0 RP (because in 1939 the Ju.87 was available for study).
- panzer742r cost reduced from 15 to 10 CP.
- T34 kwk.37 (captured commander's T-34) cost change from 1 to 0 RP.
- Change in the cost of the 1941 "Captured" Germany branch from 1 to 4 RP.
- Change the cost of pzkw753_40 and pzkw753_41 to 0 RP.
- M2 medium - Cost change from 20 to 15 CP.
- M3 Lee - Cost change from 4 to 3 RP.
- Detachments of the 82nd Airborne Division were moved from 1943 to 1945 by the United States Technology Development and Research Tree.
- M18 Hellcat (late) moved from 1944 to 1945 by the US Technology Development and Research Tree.
- Changed the order and cost of CP between M2 "Medium" and M2A1 "Medium" according to the booking efficiency.
- Detachments of the 101st Airborne Division of the United States were transferred from 1944 to 1943.
- The cost of T-34-1 and M31 ARV repair and evacuation tanks has been reduced to 15 CP.
- Balanced the CP cost of all mortars, PT guns, and U.S. artillery.
- The 57 mm M1 PT gun was moved from 1941 to 1940. The U.S. Technology Development and Research Tree.
- The 57 mm M1 PT gun (later) was moved from 1942 to 1941. The U.S. Technology Development and Research Tree. The cost of studying has been changed from 2 RP to 0 RP.
- The cost of the P-39 AeroCobra has been increased from 10 to 15 CP due to its high efficiency.
- The 155mm schneider howitzer cost has been changed from 2 RP to 1 RP.
- The 203mm M1 artillery was moved from 1942 to 1943.
- Fixed incorrect cost of M3 Lee from 33 CP to 25 CP. An extra crew member has been removed.
- M6A2E1 - moved from 1943 to 1944 by the US Technology Development and Research Tree.
- A P-47D with a 50kg bomb was moved from 1941 to 1942 by the US Technology Development and Research Tree.
- A P-47D with a 250kg bomb was moved from 1942 to 1943 by the US Technology Development and Research Tree.
- The cost of studying 1941 in the USA increased by +10 RP [20 RP].
- The cost of studying 1942 for the USA decreased by -10 RP [20 RP].
- The P-47D "Scout" was moved from 1940 to 1943 by the US Technology Development and Research Tree.
- The cost of calling the P-47D Scout has been changed from 1 SP to 2 SP, 5 CP to 10 CP.
- CCKW, CCKW (supply), CCKW (engineering), CCKW (fuel) trucks were moved from 1940 to 1941. The U.S. Technology Development and Research Tree.
- The CCKW "Redball" truck was moved from 1941 to 1942 by the US Technology Development and Research Tree.
- M4A1 75 '41 changed the price from 22 CP to 20 CP.
- M4A1 75 Armor '41 price changed from 22 CP to 23 CP.
- M4 105 '41 the cost has been changed from 30 CP to 25 CP.
- M4 75 Armor '42 price has been changed from 930 MP to 720 MP.
- The M13 MGMC self-propelled anti-aircraft gun was moved from 1943 to 1942. The US Technology Development and Research Tree.
- The cost of studying 1941 US technology has been changed from 20 to 25 RP.
- The cost of studying the 1943 US technology has been changed from 20 to 15 RP.
/ Maps: /
- Due to the general shortage of maps for company mode No. 4 "Very Long", an additional 4 maps have been added to the Map Pack of the Western European Front. Previously, there was a CTD when creating a company for the USA against Germany and vice versa.
- The "All Maps" theater of operations was deleted when creating a new recreation Tree.
- [DLC FH] ARm script injectors have been added to all DC cards of the Finest Honor add-on.
- [DLC FH] Added an expanded theater of operations for the United States, taking into account all maps of the Finest Honor addon (optional). The former theater of operations remained unchanged.
- [DLC L] All maps of the Western Front of DLC Liberation have been updated, taking into account the integration of existing ARm scripts.
- The "Height" map was removed from the "problem maps" after passing successful testing and returned to the list of available maps when creating the Eastern Front Recreation Tree.
- Missing ARm scripts have been added (the error of the early spawn of Me.262 has also been fixed) to the following maps:
-- Map with ID < dcg_laisniemi_winter> Laisniemi Winter
-- Map with ID < dcg_karvola_winter > Karvola Winter
-- Map with ID < dcg_mikli_winter> Mikli Winter
-- Map with ID < dcg_puhoksen_winter >Puhoksen Winter (requires additional testing)
-- Map with ID < dcg_Vainikalan_winter > Vainikalan Winter
-- Map with ID < dcg_narva > Narva
/ Interface: /
- The color of the nations "Germany" and "Finland" on the strategic map has been changed.
- Icons of nations have been restored to their previous state before patch 1.057. A new symbol of the coat of arms of Great Britain has been added.
- The Commonwealth units from the DLC for the USA will be located between classic US units and MACE+ARm units.
- The interface of the main menu and the DC has been replaced with "winter".
- New portraits of previously added units of the US Armed Forces have been drawn.
- Updated portraits of the Major, Fortifiers and Gunners of the USA.
- New portraits have been rendered for T55E1 : T18E2 : M19A1 : M6A2E1 : M18 GMC "BlackCat" : T88 HMC 105mm : M36B2 GMC : M31 ARV.
- Fixed small and medium icons of M2A4 Stuart '1940.
- Changed the portrait of the Luftwaffe LwFD Defense Field units.
/ Music, sounds, voices /
- Work has been carried out on remastering voice command configs and unit reactions. In addition to the added new votes of crews and soldiers (~+150%), they are also distributed depending on the type of a particular soldier or crew of a particular tank class. These changes apply to all current existing nations. The volume of some voice reactions of tank crews has been reduced by 50%, and the decibels of some voice reactions have also been adjusted.
- Bf.109 E-4b AI bot version - Added missing engine sounds.
- The main scripts have been edited to account for new music tracks of the "Commonwealth" depending on specific events.
/ Bug-fix: /
- Fixed the inability to replenish shells of the RU 122x159 nomenclature.
- Fixed CTD when Field mechanics tried to place the 28 WKSPR rocket launcher guide.
- Fixed the error of the inability to replenish the Opel Blitz Supply car, because by mistake, after purchase, it became an engineering car.
- Fixed a critical bug in the Multiplayer configurations for the "early" and "medium" war periods.
- Fixed an error in the database of soldiers of the Red Army and the Wehrmacht, which made it impossible for machine gunners to lay out their machine guns on three legs./Body armor.
- Fixed the error of incorrect display of MG34 and MG42 icons on a low carriage.
- The study of Echelons 2-5 of the US Technology Development and Research Tree has been shifted back 1 year.
- Fixed CTD of incorrect loading of ARm bomb holder data for B-25.
- Fixed CTD when trying to download a US company that had at least 1 P-39 present in the save. This bug occurred after a change in the P-39 model.
- Fixed CTD due to a bug with a fortifier box in Germany.
- Fixed CTD during the 6th phase of the construction of the US Supply Base - the appearance of the RedBall supply truck causes engine failure. It was removed from the construction phase, because this problem is on the DMS side, not ARM, and the unit turned out to be problematic. CCKW Resupply is registered as a fortification unit instead of RedBall.
/ Addons: /
- The requirements for the versioning of the game client for all addons have been REMOVED. The versioning requirement remains only for preARM and ARm clients. Addons will still require activation of ARm or preARm clients.
- All enemy aircraft have been added to the [LAir] addon. The probability of occurrence is reduced by 2 times.
- All addons are updated and kept up to date.
/ Localization: /
- Full localization of patchout changes in 3 languages: EN, RU, CN
- Correction of translation errors in 3 localizations: EN, RU, CN, especially the changes affected CN.
- Numerous edits of 3 localizations: EN, RU, CN.
- The Commonwealth nation has been renamed to England.
/ Optimization and other technical changes: /
- Constant optimization of the client's size by rejecting LOOSE files, sequential archiving of directories in .PAK format.
- An audit of the database and configs was conducted to verify the overall changes in order to minimize the number of errors in relation to missing data.
- The ARm distribution (preARm) has been cleaned and optimized. 4.9 GB of outdated data has been released.
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