Максим К.

Максим К. 

enthusiastic developer / энтузиаст-разработчик

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[EN] Authenticity & Realism v3.98 (1.054) part #2

GOH A&Rm - Authenticity & Realism v3.97#01
part 1: part 2
RU-переводпатчноута
URL STEAMAuthenticity & Realism
URL STEAM-collectionAuthenticity & Realism
 =================================== EN
v3.97#01-abcfmt [patch "a" - adaptation : "b" - balance : "с" - content : "f" - fix : "m" - mechanics : "i" - integration : "t" - textures]
/ Mechanics: /
- Reduced the delay in calling an air strike by a bot. Every 4-7 minutes, it is determined whether to send an aircraft for an air strike, and each time it is determined that there is a fixed probability of sending an aircraft.
- The data structure has been changed. All replenishment objects (cartridges, shells, etc.) of Supply Mechanics 2.0 have been moved to a separate database, different from the objects that replenish these ammunition. For all registers of Mechanics 2.0 (depending on the nation), there is a single data source that does not require repeated 8 changes in various files, which will reduce the number of errors and omissions when editing them.
- An optional AI mode has been introduced for missile systems, since Vanilla has problems targeting targets. The greater the distance to the target, the more problems there are with lack of reaction.
- For all types of units of all nations, the bot has a ONE-TIME appearance limit. Rule 1: All artillery (non-field) - 1 appearance per 1 model. Rule 2: Meta-prototypes of 1 appearance per 1 model. Rule 3: Prototypes of the usual effectiveness of 1-2 appearances per 1 model. Rule 4: The most massive mass-produced tanks of nations are unlimited. Rule 5: Some heavy production tanks are limited to 1 unit at a time. The early KV-1 and 2 have their own rules. Rule 6: The most annoying cars are limited to 1-2 pieces per model per session. 120/122 mortars are limited to 1-3 pieces per model at a time. Rule 7: All supply trucks received an additional limiter of up to 1 piece per session (just in case). The limiter regulates the simultaneous number of vehicles on the battlefield, but not the session.
/ Units: /
- Added an Early Panzer VI ausf.H "Tiger" '1942, instead of the existing problematic Panzer VI ausf model.H "Tiger" 1942 "Leningrad Front" in gray factory paint. Some elements of the body parts have been removed from this machine. The protection of the tracks has been removed. The side screens have been removed. Smoke screens are not working. The exhaust system covers have been removed. Cumulative and sub-caliber projectiles have been removed. Some performance characteristics of the internal combustion engine for the early Maybach HL 210 P30 have been reduced. Added to the enemy's spawn bot 1942-1943. Added to the German Development and Technology Tree in 1942. The Rommel tower toolbox could not be removed because it is not an element in the tower model.
- The Stug.III ausf model.A has been replaced by the Stug.III ausf model.B with the transfer of TTX. Some elements have been removed from the case. (error testing RENDER)
- New light Tank Chaser (support Tank destroyer) Panzerjager 38(t) 'Marder III' mit Pak.40. [VALOR]. Added to the German Research and Technology Tree in 1942. 2 new camouflage patterns. Added to the enemy's spawn bot 1942-1945.
- Arm 105mm Flak38 cannon mounted on a fixed carriage. It has sufficiently low vertical aiming angles for firing from high ground. New camouflage - standard and winter. Added to the German Regelbau 409 fortification.
/ Squads: /
- Fixed a bug of fighters from the STG-44 squad of Regular German units. Veteran status has been increased to 2. The correct perk for possession of automatic weapons has been issued to 2. The rest of the squad has been granted a Level 2 veteran status.
- The units of German tankers of the early middle and late stages of the war has been updated - tank headphones have been added. The crew of panzerwaffe tank destroyers without them. Adapted from 3554544914, fixed bugs.
- Early Finnish fortifier engineers were transferred to the T37-A tankette, late Finnish fortifier engineers were transferred to the T-20 tankette tractor
- The clothes and units of early and late Finnish fortifiers were changed
- The uniform of the Luftwaffe anti-aircraft gunners has been changed depending on the war period. Let me remind you that all types of air defense in ARm are occupied by the crew of this particular type of military.
- A set of DP + RPD discs was added to the assistants of the Red Army machine gunners of the late period of the war (1944-1945)
- A set of DP + Lewis discs has been added to the assistants of the Red Army machine gunners of the early and middle period of the war (1939-1941) (1942-1943)
/ Fortifications: /
- Updated fortification with BS-3 cannon and 4XMA'xima. It has limited horizontal firing angles. The cannon is not transportable. 2 boxes of ammunition. Bags of reinforced strength. 7 stages. It is extremely vulnerable to shelling.
- New fortification (replacing the small one with Flak.38 10.5cm for late fortifiers) of Germany's Regelbau class No. 409. Includes a Flak anti-aircraft gun.38 10.5cm, 4 50mm flak41 medium anti-aircraft guns around the perimeter, 4 MG-42 + 1 MG-42 machine guns in a turret with protection, Opel Maulter.
Dignities: A sturdy reinforced concrete structure that can withstand the impact of bombs and shells for a long time. Anti-aircraft guns of 2 calibers. An opportunity for officers or fortifiers to hide. Powerful 105mm Flak anti-aircraft gun.38 with enhanced protection, capable of firing at both aircraft and tanks, as well as mounted high-explosive ammunition. The high position of the gun, excellent negative vertical aiming angles make it possible to fire, despite the complexity of the terrain.
Disadvantages: Massive dimensions of the structure. Long-term construction. The only anti-tank weapon can be destroyed by an accurate hit. It is recommended to use on the very last line of defense in combination with the Regelbaum GPF 155mm artillery.
Flak air defense.38/39 10.5cm has been replaced with the new Flak version.38/39 10.5cm (static).
- The fortification of the late BS-3 fortifiers has been updated. The size of the wooden canopy has been increased. The distance between the sandbags has been increased. The stationary 4xMachim anti-aircraft machine gun has been displaced.
/ Emplacements the bot: /
- All tank-type objects have been temporarily removed from the bot's fortifications due to incorrect AI operation (the allied bot behaves inappropriately towards the player in any technique. This problem is being solved until its source is found)
/ Textures and camouflages: /
- SDKFZ.251-20 camouflages have been redesigned
- IL-2 mod.41 hull damage texture has been fixed
- Textures have been updated and developer errors have been fixed for Panzer IV F1 and D. Camouflages are displayed correctly according to the time of the year. Patterned camouflage has been removed, as historically it has not been used in F1 as often, according to the student of the faculty of "I don't care", who was responsible for them.
- The KV-2 ZIS-6 camouflage has been completely updated. The classic marsh-worn coloring of the Red Army has been added. The barrel and mask of the prototype cannon are intentionally unpainted. The light of the tracks has been removed. Added winter caterpillar textures. The white glare of the skating rinks has been removed. (the "business card" of exporting a model from War Thunder).
- New Panzer VI ausf.E camouflage for desert/steppe maps
- Changes have been made to the KV-5 camouflage for the murky green palette of Red Army tanks
- Fully updated camouflage KV-2 220 mod.2. The classic marsh-worn coloring of the Red Army has been added. The illumination of tracks and rollers has been removed. (the "business card" of exporting a model from War Thunder).
- Removed the camouflage for Sdkfz.221 and Sdkfz.231, grey paint only
- Converted Pak.41 textures from JPG to DDS for correct operation of mip mapping
- The SU-122P camouflage and texture elements have been completely updated.
/ Interface: /
- Fixed the designation of the remaining points for building buildings. The designation does not take into account the number of available consumables.
- Changed portrait of Geschuetzwagen IVb
- Changed portrait of SU-122P
/ Fixes: /
- Opel blitz omnibus - the number of medics on the bus has been increased to 10. Adjusted the cost of one type of ARm [CP] 1(2)
- IT-3 medic, changed the gun from 76mm L-10 to 76mm KT-26
- MG-42/34 trinogs - added {user "mgun"} tags to exclude duplicates of the "looted" machine gun from the inventory
- Increased range (for LR mechanics) of the 9cm Flak 41(i) 90/53 cannon
- The replenishment rate of supply trucks has been reduced by 2.5 times.
/ Bug fix: /
- Fixed CTD when selecting the Finnish Fortifiers squad
- Fixed the error of the 100mm apcbc projectile. 5 sub-caliber ammunition was also issued to the T-44-100.
- Fixed the class error "Unread data detected in value of property "mp/fin/*". (testing)
- Fixing massive engine errors of the Can't preload class eScenePreload.cpp - added all the objects of the bot's Fortifications to the RAM preload
- Correction of massive engine errors of the No Stuff found for tags class - multiple empty Supply Mechanics 2.0 objects were removed
- Correction of massive engine errors of the Invalid bullet ammo class [a:null, d:0, i:1 binocular object E:binocular
- Fixed the error of preloading all the Fortification objects of the bot at the time of loading the game map.
- Fixed the issue of the absence of late Finnish fortification engineers in the army management menu.
- Fixed a bug with the number of maximum tank troops in the T-28
- Updated about 30 sound effects of guns of caliber from 30mm and above
- 2459 lines of code have been rewritten, responsible for tuning the sound of ARm guns (including fortifications) of stationary guns, tank guns, and so on. The sounds should correspond to the caliber of the gun, the location of the breech (closed or open conning tower), consideration of rotation mechanisms, guidance, etc.
- Technical triggers have been added to the Regelbaum fortification No. 409, which expand the possibility of using the Y coordinate, which was initially broken by the developers in the raw mechanics of construction. Thus, the Flak installation is exactly in position and should not "fall back".
- Fixed errors in the supply of consumables for the construction of fortifications
- Repairs have been repaired by supply vehicles [MACE]-mechanics
/ Maps: /
- 6 existing DC maps adapted for ARm from Multiplayer missions - updated from the main repository. All maps with optimization problems have been returned to the list of available DCS : 3v3_lakeside_airfield : 3v3_king_of_the_hill : 3v3_posenov : 3v3_sopheke_quarry : 3v3_steppe : 3v3_trenches : 3v3_wotan : 4v4_grassland : 4v4_Sikovitsy : 4v4_vitebsk
/ Bot Balance: /
- The chance of spawning the entire infantry of the bot has been increased (testing)
- The number of soldiers at enemy points in Attack missions has increased. The number of units depends on the bot's Defense level.
- Multiple adjustments to the spawn balance.
/ In-game balance: /
- (!) The number of available flags on the map has been changed depending on the duration of the campaign:
-- from 1 to 4 battle = 1 flag
-- 5th to 19th battle = 2 flags
-- from 20th to 44th battle = 3 flags
-- 45 to 49 battle = 4 flags
-- 50-50 battle = 5 flags
/ Balance of economics and research: /
- Full rebalance of Finnish armored vehicles and tanks in terms of their cost in CP(MP)
- Change in cost of blitz 3-6 from 2cm flak30 [CP] 8(10)
- Change in cost of 2cm flak30 [CP] 6(10)
- sdkfz7 and sdkfz7_1 moved to 1941 year of the Development Tree and technology of Germany
- The Finnish colonel gives a bonus of -30 [CP], instead of -25 [CP] without changing the value of [COST] and [RP]
- GAZ-AAA (72-K) moved from 1943 to 1940 of the USSR Tree of Development and Technology. Cost change [CP] 8(15)
- BT-2 ZSU 25mm. Cost change [CP] 12(15) [COST] 575(625)
- GAZ-AAA 4XMAXIME. Cost change [CP] 5(3) [COST] 270(150) [RP] 0
- The cost of the WSS'1941 branch has been changed [RP] 7(1) and all units of the branch are free to explore with a 20% discount (included in the cost of the branch)
- The cost of the WSS '1943 [RP] 7(1) branch has been changed and all units of the branch are free to explore with a 20% discount (included in the cost of the branch)
- The cost of the WSS '1944 [RP] 9(1) branch has been changed and all units of the branch are free to explore (included in the cost of the branch)
- The cost of the WSS '1945 [RP] 9(1) branch has been changed and all units of the branch, except 1, are free to explore (included in the cost of the branch)
- Changed the cost of stug3f [RP] 2(3) '1941
- Changed the cost of a scout Squad for an APC [RP] 1(0) '1941
- Changed the price of 88mm Flak18 [RP] 2(3) '1941
- Changed the price of 37mm flak37 [RP] 0(1) '1941
- Changed the cost of Panzer IV F1 [RP] 0(1) [COST] 675(730) '1941
- Changed the price of 10-cm SK 18 0(3) '1941
- Panzer III ausf.F was moved from 1940 to 1939 by the German Development and Technology Tree
- Changed the cost of stug3f [RP] 2(3) '1941
- Changed the value of Marder II .139 [RP] 1(2) '1941
- Changed the cost of the Geschuetzwagen IVb [RP] 2(3) '1941
- Changed the cost of Panzer III ausf.F '1939 [CP] 20(13) [RP] 2(0) [COST] 675(575)
- The cost of the Panzer III ausf.E '1939 [CP] 18(20) [RP] 0(2)
has been changed - The stug III A has been moved from the tank branch to the branch of armored vehicles and self-propelled guns '1939
- nbfz requires study of stug III A
- Changed the cost of NBFZ [RP] 2(3) '1939
- Changed the cost of stug III A [RP] 2(3) '1939
- Bison requires study of Sig.33 '1939
- Changed the cost of Bison '1939 [RP] 1(3)
- StuiG 33 requires study of Geschuetzwagen IVb '1941
- 10cm SK.18 requires the study of SFH 18 15cm
- The Geschuetzwagen IVb requires the study of SK.18
- VK6501H requires study of SturmPanzer II '1940
- Changed the cost of VK6501H '1940 [RP] 2(5)
- SturmPanzer II requires study of 15.5 GPF '1940
- Changed the cost of the SturmPanzer II '1940 [RP] 2(3)
- sdkfz7_1 4xFlak.38 was moved from 1941 to 1942 by the German Development and Technology Tree. Requires The Study of 20mm 4xflakvierling38
- Changed the cost of the fallschirmjager 7d '1940 [RP] 1(2)
- Changed the cost of Sdkfz 231 '1939 [RP] 0(1) : [CP] 9(6) : [COST] 425(260)
/ Addons: /
- All addons are updated as changes are made to the main ARM client.
- [LR] has been temporarily removed from the list of required mods for preARM due to a lack of updates. The LR settings that I have already redesigned are still available in the preARM distribution and [TE]
/ Optimization: /
- All ARm fortification objects and bot fortification objects have been added to the RAM preload
- 5 scripts have been rewritten to fix the identified problems of objects interacting with the environment.
- Rearchiving additional directories in .pak.
- Testing the map loading speed and FPS changes based on the previous 4 points.
/ Localization: /
- Fixed the lack of localization of the Reverse mode of movement of units on EN/RU/CH
- Redesigned the structure of localization files ARM EN/RU/CN. A lot of bugs have been fixed, thanks to the new directory hierarchy.
- Full localization of patchout changes in 3 languages: EN, RU, CH.
- Correction of translation errors in 3 localizations: EN, RU, CH.
/ Other: /
- Constant optimization of the client's size by rejecting LOOSE files, sequential archiving of directories in .PAK format.
- Total change in the size of the distribution compared to the previous release by +0.9 GB.
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You could adjust the spawning of enemy aircraft. In less than 5 minutes, enemy bombers are already destroying your units. You don't even have time to position anti-aircraft guns. Even worse is when they spawn in your rear, practically making any anti-aircraft defense reaction impossible. This problem is especially serious during the Soviet conquest, where in 1939 the Soviets had no anti-aircraft guns available, only a quadruple Maxim that required engineers to build. 80% of the time, enemy bombers are already attacking before they're even ready. I thought the idea of ​​enemy aircraft was very good, but I think it's currently unbalanced.
OnlyGames 024, The spawn direction is determined by a new script, and it cannot be changed. Any fixes require changes to be made to each map, and each map must be modified manually with each GOH patch. Dynamic innovations are always more stable than static ones. For example, GOH developers mostly implement static innovations because it is easier, given their human staff size. The per plame-unit in time can be balanced using the implemented technical solution, but it is not necessary to adjust the "timer" in "random timer". All changes are reviewed by the beta testing team, and decisions are made after they have discussed the issue and collected general statistics. 
Wait new optional addon. Subsribe to ARm collection:
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