[EN] ARM - Authenticity & Realism
Briefly about modification
Authenticity & Realism is a global mod that brings a completely different atmosphere to the game. In the conquest and multiplayer, unique fortification defense and supply buildings are waiting for you, and each nation has its own buildings . In the conquest, new units, weapons and squads for nations are waiting for you, completely redesigned research trees for each nation with distribution by years of war, so that you don't get pumped from the first games to top-end equipment. The economics and logic of the bot's actions have been redesigned. The title theme has been changed and the musical accompaniment has been completely changed. And much more… Also, multiple errors and shortcomings of GOH developers have been fixed.
Changes in Conquest
Fortifications
New squads of fortification engineers can build concrete platforms with Flak.18 88mm, 20mm air defense positions, command observation towers, 120 mortar positions, a concrete casemate with a heavy machine gun, a low-profile position of an anti-tank 75mm gun in disguise, artillery in trenches and much more, more below:
- Each nation (USSR, USA, Germany, Finland) has its own unique authentic squads of construction battalions with their own items that allow you to build unique fortifications with recycled stationary units.
- Each nation has ~8 unique fortifications.
- In multiplayer, fortifiers for each nation are also available.
- Medics can build a front-line hospital to replenish bandages for soldiers in a large radius of action
Exploration mode of conquests by years of war
A global change in the research and economics of the Conquest regime. Implementation in the research tree of the USSR, Germany and Finland. Now the game nations have their own unique branch of research, which is distributed over the years of war: 1939, 1941, 1942, 1943, 1944, 1945.
- Each year of the war refers to its period, the cost of researching units of a particular year of the war depends on the period.
- The cost in RP of all units is balanced depending on their effectiveness in a particular year of war
- In order to move from year to year - you need to open it. The opening price costs a certain number of RP.
Read the Guide: Development and efficiency in Conquest ARM
New squads and units
You will find unique units and authentic squads. It's a long list, I recommend see yourself in game.
General Changes (Conquests and Multiplayer)
- Fortifiers are also available for multiplayer mode
- The supply mechanics have been redesigned. Line frames have been removed so as not to spoil the battlefield interface. The tent now replenishes sandbags for stationary guns and infantry. Note about mechanic - Read the note
- All corpses remain on the battlefield, loot disappears from them 10 minutes after the death of a fighter in order to reduce the load on the CPU and RAM.
- Increased the maximum range of pantsershreks and faust-patron
- Veteran units have increased coefficients.
- The firing range of signal pistols has been increased
- etc.
Interface, music, sounds
- The theme of the main menu has been redesigned. Musical compositions and background with animation.The detonation sounds have been redesigned, and new unit voiceovers for all nations have been added.
OFFICIAL addons for ARM
The official ARM add-ons are optional add-ons for changing individual gameplay parameters/interface changes/new features. Official addons are not required to activate and change the game only at the request of the user himself. The list of addons can be found in the main navigation menu.
Unofficial mods for ARM (steam URLs)
arm
authenticity & realism
goh
gates of hell
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