Alpha ABS Z. Update 0.11.3
Changelog:
- Added new Skill Panel (NUI based) with gamepad support.
- You still can use old skill panel if you prefer it (just enable Legacy Skill Panel in Plugin Parameters)
- New skill panel is support dynamic scaling and positioning to any resolution
- You can add as much skill slots as you want, each slot can have different visual style
- New skill panel supports combined gamepad keys, like RT+X for perform skill
- Added Guide (https://gist.github.com/KageDesu/c687dd264d00d48987da044d09a485ba)
- Improved skill impact area targeting system:
- Improved enemies highlight precision
- Skill targeting indicator will highlight not valid area dynamically if the mouse cursor is outside the skill range
- Fixed bug: skill targeting area moving when mouse button is pressed
- Player character now faces the mouse cursor when aiming the skill
- Added gamepad support for skill targeting indicator (use right stick to move the indicator. A - confirm skill. B - cancel)
- Fixed critical bug: After loading the save (made during the battle), the enemies lost their movement path and got stuck.
- Fixed some performance issues (thanks to Donald Derrick for profiling help!)
- Improved homing projectiles fly algorithm
- KDNUI library updated to version 1.8.
- Many minor bug fixes and improvements
- Extensions updates:
- Updated Auto Battle BGM extension to version 1.0.1
- Updated Grid Free Movement extension to version 1.2
- Added new parameter: "Max Path Search Distance" - limits how far the pathfinding algorithm will search for a valid path. For performance reasons.
- Improved grid creation performance (increase performance x40-100 times in large maps)
Update notes:
- Version 0.11.3 has a lot of changes, and there may be new bugs.
- The old skill panel and its settings are still available. If you want to continue using it, you can enable the Legacy Skill Panel plugin parameter. In future updates, the old skill panel may be removed (or moved to a separate .js extension file).
- Version 0.11.3 may still have performance issues on low-end systems, and optimization work and updates to the Core components are still in progress.
- Gamepad support is still not fully implemented, and there are key conflicts with RM default actions. Work on full gamepad suppot are still in progress.
Download:
From my Google Drive folder (Tier 0, 1).
Demo project is updated as well.
alpha abs z