The First Build is Here!
I’m incredibly excited to finally share the very first public build of my game with you all!
A brilliant chemist from our time tests a failed "serum of life" on himself... and wakes up in the body of a deadbeat, alcoholic village alchemist. He opens his eyes only to find his angry new wife and the local blacksmith arguing over his "corpse."
Gone is the modern lab—replaced by a dirty shack. No research grants here, just massive debts to the village chief, the contempt of the neighbors, and absolute poverty. From now on, your goal is to survive, pay off your debts, and prove to the village that you are not the loser they think you are.
Gone is the modern lab—replaced by a dirty shack. No research grants here, just massive debts to the village chief, the contempt of the neighbors, and absolute poverty. From now on, your goal is to survive, pay off your debts, and prove to the village that you are not the loser they think you are.
Core mechanics: Map navigation, character interactions.
The prologue and setup of the story.
This build is intentionally short. My main goal right now was to figure out the core development pipeline and to show you the foundation of the game. It’s still raw, not all characters have been introduced, and the plot is just starting to unfold, but I really wanted to get this into your hands! I will be refining every detail and packing it with story content as we go forward.
Since I am developing this in my limited free time, my goal is to release an update roughly once a month.
For the next month, my main focus will be completely fleshing out the Forest and Basement locations. (along with several hot scenes along the way!)
You can get it here:
Android \ Win \ Mac \ Linux
Android \ Win \ Mac \ Linux
update
news
release
Creator has disabled comments for this post.