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My name is Alexey, and I’ve been working in 3D graphics for about 20 years. I specialize in particles, fluids, and liquid simulations, and I write C# tools for FX artists. I’ll be posting exclusive tools, scenes, and setups here, focused on proceduralism, generative, and next-gen simulation art. I will also publish selected highlights from my telegram project 'Wood Textures' in ultra quality.