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hello_paf

hello_paf 

#3dsMax #Particles #Fluids #tyFlow #Textures

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My name is Alexey, and I’ve been working in 3D graphics for about 20 years. I specialize in particles, fluids, and liquid simulations, and I write C# tools for FX artists. I’ll be posting exclusive tools, scenes, and setups here, focused on proceduralism, generative, and next-gen simulation art. I will also publish selected highlights from my telegram project 'Wood Textures' in ultra quality.
Advanced Particle-to-Particle Cascade
Expands tyFlow to scatter Particle B onto A, enabling endless recursive stacking with continuous parent transform inheritance.
Post is available after purchase
tyFlow Auto Dimensions (Commercial Version)
Real-time CAD-style dimensions for tyFlow with one-click spline export
Post is available after purchase
Driving 3ds Max Fluids (Bifrost) via a custom tyflow UV ripple solver
Using a custom ripple solver to generate a simple mesh that drives a Motion Field, which in turn controls the Bifrost simulation.
Post is available after purchase
tyFlow Dirt Generator
The script analyzes geometry curvature to procedurally generate realistic drips, stains, and wear maps
Post is available after purchase
tyFlow Collision Map Generator
Bridge physics and shading with live contact masks—perfect for driving displacement, wet maps, footprints, and dynamic material changes
Post is available after purchase
Modern image processing filters for digital painting in 3ds Max & tyFlow.
An automated pipeline for generating painterly effects using advanced computer vision algorithms.
Post is available after purchase
Watercolor & Fluid Ink Engine for tyFlow
C# multiphysics solver for 3ds Max tyFlow: real-time watercolor
 simulation using fluid dynamics and subtractive color.
Post is available after purchase
Particle Bio-Engine for tyFlow
Particle Bio-Engine is a  tool for visualizing biological and chemical processes,  real-time control over organic growth and morphogenesis.
Post is available after purchase
PCB Generator for tyFlow
A high-performance C# and MaxScript toolset for procedural circuit board design in 3ds Max.
Post is available after purchase
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