Chapter 5 - Devlog 7
Hello everyone!
Another three weeks have passed, so it's time for another devlog!
What's Been Done?
- ~150 renders(?) and 12 animations
- Reprocessed all Chapter 5 animations
GIVE ME THE DEETS PWEEEEASE!!!
- +300 layered assets (static images + animated ones), 1 full render
- Re-exported animations with improved compression settings, and fused the face and body back together on some of them
Animation rework?! Again?!
Looks like I celebrated a bit too soon last time, because I found out Ren'Py really doesn't like keeping multiple animations synchronized.
My original plan was to have separate animations for the face and body, but I couldn't find a way to stop Ren'Py from messing things up with random delays or during rollbacks...
So since Ren'Py clearly couldn't handle my incredible creativity, I decided to port the whole game to Unity!
See you in 3–5 years for the reworked prologue!
See you in 3–5 years for the reworked prologue!
...
...Yeah, no.
So I cut my losses, fused those animations back together, and used the opportunity to apply better compression to all Chapter 5 animations so far (saving up to 70% disk space... yes, I somehow didn't notice until now).
Don't worry though!
It sounds like a lot of work, but it actually only took an evening.
It sounds like a lot of work, but it actually only took an evening.
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