🧾 Mini-audit: where the goal signal fails
Scene:
The player enters a small combat arena.
There are enemies, explosive barrels, a climbable ledge, and an exit door that opens after the fight.
Why the goal signal can fail:
- Too many “important” objects pull attention at once
- The real priority isn’t readable in the first second
- The next step is buried inside noise
Example:
If the ledge, barrels, enemies, and exit all pop equally, the player has no clear first move.
That doesn’t feel deep.
It feels messy.
✅ Fast fix:
Make the first action win visually.
Maybe the nearest enemy attacks first.
Maybe the ledge is lit later, not immediately.
Maybe the exit stays visually quiet until combat ends.
🎯 Audit question:
When the player enters the scene, what is the one thing they should understand first?
If you can’t answer that fast, the goal signal is failing.
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