🚩 Quick test: what could prove your game idea wrong?
That is probably what you should build next.
Example:
You’re making a stealth game.
The risky question is not:
Can I make 5 levels?
It’s:
Is sneaking past one enemy actually interesting?
So build one room.
One guard.
One objective.
Then test it.
🎯 Prototype uncertainty, not volume.
The best early build is the one that gives you an answer.
That is probably what you should build next.
Example:
You’re making a stealth game.
The risky question is not:
Can I make 5 levels?
It’s:
Is sneaking past one enemy actually interesting?
So build one room.
One guard.
One objective.
Then test it.
🎯 Prototype uncertainty, not volume.
The best early build is the one that gives you an answer.
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