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⚠️ Myth: your prototype must look good

No.
Your prototype has one job:
prove that the core idea works.
Not look pretty.
Not have perfect UI.
Not feel like a trailer.
Not include the full game.
✅ A useful prototype should answer:
- is the core action fun?
- does the loop repeat naturally?
- does the player understand what to do?
- is there a reason to keep playing?
If the answer is no, better art won’t save it.
⚠️ Common mistake:
Polishing a weak prototype because it feels like progress.
✅ Quick fixes:
- use placeholders
- cut every non-core feature
- test the loop early
- improve only what helps you learn faster
🎯 Rule to remember:
Make it playable before you make it beautiful
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