🧭 Clarity baseline: the “3 Questions Test”
🧭 Clarity baseline: the “3 Questions Test”
Most “confusing” games aren’t complex.
They just fail to answer 3 questions the player asks every few seconds.
✅ The 3 Questions Test (answer in 3–5 seconds while playing):
1) What do I do right now?
Immediate goal. Not the quest. The next action.
2) Why should I do it?
Stake. Reward, danger, progress, curiosity — anything that creates pull.
3) What changed because I did it?
Feedback. A clear state change: sound, VFX, animation, UI, world reaction.
⚠️ If any answer is fuzzy → clarity is broken.
Players start guessing. Guessing kills trust. Trust kills retention.
🧰 Mini-checklist (quick fixes):
- Goal: show it with one strong signal (not 5 weak ones).
- Stake: make the “why” visible (timer, threat, reward, progress).
- Feedback: confirm success/failure instantly (and show what changed).
- Noise: remove 1 thing from the screen before adding 1 hint.
- Consistency: same input → same result (or clearly explained exception).
🧪 Do this now (5 minutes):
Open your game (or any game). Pause every 30 seconds and answer the 3 questions.
If you can’t — your player can’t.
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