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⚠️ Common mistake: hidden rules

Players can accept failure.
What they hate is failing without understanding why.
A hidden rule is any rule the game expects the player to know,
but doesn’t teach, signal, or make readable.
Examples:
- a hazard looks harmless but kills instantly
- one attack can be parried, another identical one can’t
- a puzzle object works only in one special spot, but the game never hints at it
When this happens, players don’t feel challenged.
They feel tricked.
✅ Quick fixes:
- show the rule once in a safe situation
- make the rule visible through feedback
- keep similar-looking things behaving consistently
- if one case is special, signal it clearly
🎯 Rule to remember:
A hard rule is fine.
A hidden rule breaks trust.
Totally agreed. Stooped playing one game because of that
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