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FuneraLL Mods
FuneraLL Mods
16 subscribers

Improved Castle Volkihar v2 (LE)

ABOUT
So, my new goal in creating atmospheric locations was the vanilla Castle Volkihar. I was always annoyed by the unkempt appearance of the castle, which in no way corresponded to such an ancient vampire clan. Yes, one can imagine such a picture that Lord Harkon simply fell into some kind of melancholy during such a long life that he completely ceased to be interested in the appearance of the castle. But he has such a large circle of subordinates. And surely there would be those vampires who wanted to ennoble the castle, plant plants, decorate rooms to emphasize all the greatness of the ancient clan! This mod just makes a number of such changes and as it is updated, I will improve the appearance of Castle Volkihar, add various structures, objects and possibly new premises, so that this castle will be a great place to live for any player who chooses the side of vampires.
Perhaps with this re-design, I broke some scripts related to playing as Dawnguard. But since I never went through this storyline playing on the side of The Dawnguard in 9 years of playing Skyrim, I always preferred vampires, I actually don’t really care about this question. Hope for understanding! ^^ Also, in all my new playthroughs of this storyline, I end this storyline with a gift of blood from Lord Harkon and take the Bloodstone Chalice, but don't carry it to Redwater Den to avoid triggering the vampire hunters. I never liked that Lord Harkon would end up being our enemy. Not to mention the trigger with constantly appearing vampire hunters that only spoil the whole atmosphere of the game. Simply put, in my Skyrim, Lord Harkon always stays alive. That is why in Castle Volkihar I want to pay special attention to his room.I also have an idea to develop this mod, adding, in addition to the visual side, a storyline that changes the ending. To be able to reconcile Valerica with Lord Harkon. To reunite the vampire family. But alas, I do not have that much knowledge in working with the Creation Kit. So, I will not promise anything in advance. All the big additions will come as I learn and practice in the Creation Kit. In the meantime, I'll focus on the design of the castle itself. I also recommend that you install the following mods for yourself for a more atmospheric game: 
๑۩ Skeleton Replacer HD - definitely the most beautiful and realistic skeleton replacer! In my opinion a must for any Skyrim's!
๑۩ Sokco's Guild Starter - a mod that allows you to create your own guild from any NPC's, make them your companions, etc.
๑۩ Jaxonz Positioner for rearranging furniture during the game. After all, you may want to swap something, remove or add some element. Very cool and useful mod!
๑۩ And of course I highly recommend installing Pandorable's NPCs!
Pandorable's NPCs - Dawnguard
Pandorable's Serana
Pandorable's Valerica 
List of changes in version 1.1
I. Added new objects 
List of changes in version 1.2
I. Fixed small bugs (uneven books, raised carpet, distant light sources and other small things)
List of changes in version 1.3
I. Added many static objects, paintings, plants, containers to research room, Lord Harkon and Lady Serana room.
II. Added additional light sources
Big changes in version 2
I. Completely updated lighting and effects
II. Fixed Navmesh.
III. Added unique static objects and plants by Mathy79 and Renthal311

INSTALLATION & REQUIREMENTS
INSTALLATION: Copy the files into your Skyrim data folder
UNINSTALLATION: Simply delete the files from your Skyrim data folder

FuneraLLMods - Castle Volkihar v2.rar90.16 MbDownload

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