Game devlog #5
I've been working a lot on a game and there is a really huge list of changes that happened over these 4 months, so here major ones:
- added each hero unique ability (you can use it once per rest)
- all mobs got attack animations
- added some ai chasing behaviour for some enemies
- finished bonus level, with fully working boss script and npc.
- added and reworked lots of new visuals
- added each hero unique ability (you can use it once per rest)
- all mobs got attack animations
- added some ai chasing behaviour for some enemies
- finished bonus level, with fully working boss script and npc.
- added and reworked lots of new visuals
- interface hints
- reworked death screen
- numerous bug fixes
- numerous bug fixes