(WIP) Barn envir in production
Previously I received from subscribers reference images of a bdsm scene in farm barn. You must have saw videos or seen similar atmosphere in games when light rays come from outside into room and disperse in flying dust. Chains, ropes, shackles and cages It is quite atmospheric and spectacular images with a sense of abandonment or old building. Well I started to make scene and I could not imagine that there will be so many problems that are very difficult to solve.
First of all I wanted to make a barn with wooden walls and slits between planks to get light from outside through slits. But if we have outside there must be wind inside room, right? My plan is to create fabric assets inside the building with wind animations... but I'll talk about that later. I started making barn prototype more than two months ago. Idea seemed very interesting - redneck barn. Sounds like a very simple task at first glance. After making a draft in blender I realized that light between slits from wooden walls is very difficult to control. I've come to conclusion that my wooden barn needs to be transformed into a brick barn.
Don't think of it as a finished scene, it's a rough draft.
Speaking of light between planks. The barn was a good experience for me in the future I'm thinking of a beach bungalow.
Problems.
1. The space should be interactive. I want to create physically suspended cages that will react to touch from you or the characters. All doors will open or be physically attached with fasteners to the frames. Hopefully this will all work.
At the same time I'm working on BDSM stuff for this scene.
2. This is the most ambitious environment with a lot of assets. To be exact - there are 349 objects in the scene (not counting chains, rags and tape). I expect the minimum archive size to be in the 1 gigabyte range due to the large number of baked textures.
3. need create a feeling that this is an old building, so I created a lot of decals on the walls of the ruined plaster. As I get closer to the final version I'll to add geometric destruction for a realistic effect, right now it's just planes. It's a lot of work. The floor planks are also geometric assets.
4. An unusual element is the candles placed near the fireplace. This is a real problem for "cycles" rendering because the light from the fire is direct lighting which causes rendering artifacts called "fireflies". I don't want to use a denoiser in the blender composite (loss of detail). I hope I can bake textures without fireflies.
5. I have now made 90 bones and animated a small section of ribbons. is still have over 200 bones to create =( I hate doing this kind of work it's a boring routine that will take a lot of time.
In the screenshot ribbons that take up ¼ of all scene space.
6. There are tons of textures to bake and very dense atlases of UV islands of geometry. I'm not sure I can keep the same texel on all texture atlases. I'll have to get tricky with the wooden planks and make the backside very small to save texture space. damn 🤦♂️
You can view all of renders including older ones here.
https://mega.nz/folder/wTpVCL4a#EuPN65HP46ryXto098GG_g
https://mega.nz/folder/wTpVCL4a#EuPN65HP46ryXto098GG_g