Monstrous Compendium I (Now Public)
All right, let's have some more high-effort content than what I was posting previously. This is the first installment of my unofficial GURPS Monstrous Compendium. The idea is to rework the standard GURPS statblock to make it more useful for the GM. With this format, the GM will have to flip through the books much less, and even when he has to do it, he will have page references to know exactly where to look. For now, the monsters are D&D conversions, but as always, they are not 100% identical to their original versions, as I always rework certain abilities and remove others. Systems are different, game assumptions are different, and some abilities make no sense in GURPS. However, we have to keep in mind that monster lore between different books and editions is different, and sometimes significantly so. Very often, you may encounter contraditions or retcons. For these monsters, I'm trying to do due diligence and combine all lore into a single monster entry. Of course, since contradictions are impossible to avoid, I have to choose what version I like more and sometimes even expand the information with stuff of my own making. So, don't use this manual as "100% D&D canon material," this is just my version.
Monstrous Compendium I (November 26, 2024).pdf8.51 MbDownload
Now that the document is big enough, I am releasing it for the general public for free. The work-in-progress version of MCII will be available for the supporters once I get to it.