creator cover Docwitson
Docwitson

Docwitson 

Experimenting with code, tools, games, AI, and 3D

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About

Independent developer exploring code, AI, games, web, 3D, and useful tools. I
share experiments, prototypes, finished projects, and notes on how they were
made. Co-author of the "Орк подкастер" project.

(ENG) Alice: Madness Returns — Experimental Two-Player Co-op Mod

Time for something a little more substantial: how about a co-op mod for Alice: Madness Returns?
I have released the first public alpha version of Alice Co-op, an unofficial mod that allows two players to play through the game together.
Both players can see each other, control their own Alice, fight shared enemies and synchronize many cutscenes and world interactions. The entire game has already been completed in co-op from beginning to end — exactly once, which is both proof that it works and an honest description of the project’s current maturity.

How it works

Each player runs their own copy of the game. A lightweight UDP relay exchanges player actions, animations and selected world states, while the host controls the authoritative state of ordinary enemies.
The current version includes:
  • Two independently controlled Alice characters
  • Shared enemies with synchronized health and deaths
  • Enemies capable of targeting both players
  • Remote movement, weapons, abilities and visual effects
  • Shared destruction of many breakable objects
  • Coordinated death and checkpoint recovery
  • Synchronization for many interactions and cutscenes
  • Emergency recovery controls for desynchronized scenes
  • Optional host-to-client profile synchronization
  • Support for localhost, LAN and trusted VPN connections
The mod already includes MadnessPatch 3.1.1, so it does not need to be installed separately.
hello, can i get your contact from discord or twitter? Im also to development Alice co-op and i want to talk about this topic

(RUS) Русский перевод Escape Academy

Обновление от 20 августа 2026 года
Актуальная версия русификатора — 0.1.3. После первых тестов перевод перенесён с испанского на внутренний английский языковой слот. Теперь непереведённые надписи и текстуры остаются английскими, а игровые загадки используют исходные английские материалы.
Также исправлена работа подсказок и устранена ошибка MemoryError, которая могла возникнуть во время установки из-за повторной обработки больших Unity-архивов.
В 0.1.3 отдельно решена большая часть софтлоков для связанных с парой HINT-KEY элеметов. Например, если есть ключ "FEAR", то он и его подсказка не переведутся в "СТРАХ", благодаря чему останется возможность пройти дальше.
Пользователям предыдущих версий достаточно запустить новый установщик — предыдущая версия будет обнаружена и обновлена автоматически.
Скачать актуальную версию:
https://github.com/docwitson/Escape-Academy-Russian-Translation/releases/latest

Welcome to the workshop

Welcome!
From time to time, I experiment with code, AI, tools, games, web applications, 3D, and anything else that catches my interest.
This is where I will share projects that I think may be useful — or simply interesting: prototypes, works in progress, finished projects, development notes, technical write-ups, and videos. The subject may change from one project to another, but the idea stays the same: try something unusual, turn it into something that works, and document what worked and what did not.
Subscription levels3

Spark

$1.98 per month
A simple way to support my experiments. No exclusive perks — just my sincere thanks.

Catalyst

$4.7 per month
A stronger contribution toward development tools and future experiments.

Arcane Core

$9.3 per month
The highest regular support level for those who want to help even more.
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