The Primal MNK hotfix status:
- Pose VFX cancel issue for Lalas (solved)
- Low lvl HUD issue (solved)
- Hand VFX scaling issue for Demolish, Pouncing Coeurl, Rockbreaker (solved)
- Low lvl actions syncronization (solved)
Seems to be it. Preparing the update + multihit\namingway presets.
If there is anything else, you can mention it here as well :3
L'okki
Not an issue, but a question: Will you be adding in "light" or reduced VFX versions of the skills? I know high-end content isn't a priority because looking good as hell is its own reward, but for MNK specifically with how fast the rotation goes I just thought I'd ask. That being said, the modpack feels great! Just the visuals get a bit crazy when they end up on top of one another is all.
Apr 20 03:52
DiLiedReplying to L'okki
L'okki, reasonable, will add tuned down options x)
Apr 20 11:59 

1
L'okkiReplying to DiLied
DiLied, thank you thank you! I'm loving the weight and feel of the modpack a lot and this will be an amazing addition so I can take it into higher end content! Appreciate you!
Apr 20 17:05