The Primal MNK V1.0.1 update
- fixed Pose VFX cancel issues
- fixed Low lvl HUD issue
- fixed hand VFX scaling issues for Demolish and Pouncing Coeurl
- remade low lvl actions syncronization directly
- Brotherhood and Riddle of Fire actions got separated into sub options, so you can tune them down for better raiding experience
- added Multihit and Namingway presets
Ruka Boop
Bought this on day 1 and been keeping track of its progress for months, you did amazing :D one question I had was regarding the /cpose animation, which doesn't seem to play well with Yet Another Skeleton. The center of it goes is much lower than the character. Not sure if this is something you could look into or if I should ask the YAS people? Either way, everything else works great!!! :3
Apr 21 23:45 
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Frostlynn ROG
Ruka Boop, Hi, I don't mean to meddle but there is a 'VFX binder fix' thing I use with yas for said issue, made by Shino. I have no clue to bone modding so I am not sure how it affects to body physics. But this puts the VFXs back to where they belong with yab-yas. Idk where it was originally posted but I found it included in here: https://xivmodarchive.com/modid/151092
May 06 07:06 (changed)
Ruka BoopReplying to Frostlynn ROG
Frostlynn ROG, Oh heck, I'll give that a gander! Thank you :D
May 10 05:18