2026 January Devlog
Hello! To start this year off on the right foot, we’re bringing a new development diary, covering current projects and introducing a new one. Let’s begin:
· Reflejos: Seducción y Engaño.
First of all, let’s start with the game scheduled for this month, which is Reflejos SyE, wich I’m currently finishing the initial section, which will serve as a brief extension to the previously released demo. As long as the subscriber version has enough content, v0.01.1 will be released alongside v0.02.1 (to avoid confusion).
I’m also preparing a short decision/consequence system. If it convinces me (and I implement it well), it will be available in the new version to see how it’s received. As I mentioned at the start, I hope to release the game this month to keep up with the monthly release schedule that’s been maintained recently.
· My New Daughter’s Lover: Second Round
As soon as Reflejos SyE is released, development will continue on MNDLsr. I’m currently improving a tool I created earlier that helps me solve lighting problems more easily (and quickly). It was visible in certain parts of the previous version of the game, and from now on I plan to use it more frequently (whenever necessary). In the image above, you can see the different changes in lighting color.
And here’s a practical example inside an in-game image, not just a promotional render.
· Project NBR
At the moment, I’m reworking some images from v0.1, along with some character improvements (as you can se above). I hope to share more information about the game soon.
· New Constructions
Since this year hardware prices are expected to be similar to those seen during the pandemic, I’ve taken on the task of creating the locations that will be used in the games.
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Here we have the new house of Mónica and Miranda, which helps a bit with resource management while maintaining acceptable quality. This house could be seen at the beginning of the new chapter of the game (My New Daughter’s Lover: Second Round).
And here’s a house that was used at the last minute in the same game, but in reality it belongs to a new project, which I’ll introduce next.
· Project EGC
Initially, it was meant to be a complementary story to Reflejos SyE, but apparently there’s quite a bit of interest in the characters. So right now it’s in the planning phase, with the idea of releasing the game for free once a certain level of income is reached. We’ll see more about that later.
That’s all for now! I always plan for a short diary, but it ends up being too long and I have to cut it down. Hopefully this information was useful—see you soon!
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