Development Log March 2025
Hello, after being away for some time, it's my turn to share with you the usual development diary for the current month, to let you know what I have been preparing for the next month:
·New improvements in lighting:
I know lighting is not one of my strong points (according to feedback), so I have been practicing to improve this. Additionally, I’ve created some lighting presets to help with this. As seen in the image I attached, we have Letitia sleeping. But maybe you’re wondering: "Is that Letitia?" That’s right—the model is taken from a future project, about which I will share more shortly.
·Preparing environments for the next story:
Here we can see, at first glance, the layout of the rooms in the sisters' house. This is the second floor, and it's just the basic model without textures.
Next, we have a first concept of how one of the rooms would look. As you can see, with the applied textures, the model looks much better. Additionally, I included a wardrobe with functional doors, not just for aesthetics.
You’ll be able to hide inside it if necessary.
Moving on to the next scene, we have the infamous hallway. If you've been following me for a while, you might have an idea of the game I'm referring to (or if you recognized Letitia). But let me tell you something—it's not the same game (remember that its story was closed). This is a new game based solely on the concept. While in the previous game, you lived with 10 girls, here the stakes are higher, and you will start by living with 12 girls.
Going up the stairs (still missing some details), we see the first room, which I will now show you.
The room belongs to Lexie and Luciana (not to be confused with Lilith). It still lacks some decorations, which will be added later. It's also the only room without a wardrobe, so you won’t be able to hide there.
The next room belongs to Lyra and Ludivine, the artist girls. This was the first room I made, so it’s still missing quite a few decorations (I forgot to add them).
Now let’s look at the front room belonging to Loretta and Letitia. As you can see, this room has more decorations than the previous ones and is also slightly bigger.
By the way, all the room images were created to simulate nighttime, but here is how they look during the day.
The next image is the triple room, but it doesn’t belong to the triplets. Instead, it’s for Lincy, Liyana, and Lois. This time, it won’t include their full laboratory but a smaller version to keep things under control (or so I hope).
Next, we have the room across from the previous one, belonging to the twins Loulabelle and Lainey. It looks more like Loulabelle’s room because of the preliminary decorations, but it seems Lainey doesn’t mind at all.
Finally, here is Linch’s room, our main character. Even though it’s the smallest, it has the advantage of not being shared.
Morgana and Lilith will also be present in the story, so things won’t be easy for Linch.
· Next month’s release:
I spent too much time on the previous point, so I’ll be brief here. The game to be released next month (April) is "Bad Hombre, rise!" Its development had been paused (with 50% completed) due to lack of funding. During that time, I made some character tweaks (only for those appearing in the image). To avoid spoilers and keep this post short, I leave you with all the characters together for you to appreciate the improvements (Marcus benefited the most, as you can see).
·The last project:
Finally, after BHrise is launched, I will continue developing "My New Daughter's Lover" version 1.0. The image in question belongs to the second chapter. As you can see, the characters' appearances have been slightly improved. With that said, I decided to bring forward the reunion between Macario and Angelina, which was planned since version 0.9. Afterward, the second chapter’s development will begin, as I aim to release it this year.
That’s all for now. This post ended up being much longer than usual, even though I reduced the information significantly (I practically didn’t present any characters from the first game). However, the designs are in the public Telegram if you want to see them. Remember, you can support (and speed up) game development by subscribing. See you soon!
Disclaimer:Even when my content is purely fictional, all the characters present on my works are adults, as is stated on the games; if you can't understand this, seek psycological aid.
development