First development log (devlog #1)
I'll start with the development logs here, as this is the first one, it will be free and won't contain any explicit content, so let's begin:
· Derketo's Lewd Housemates Halloween Special:
The next update (and maybe the final one) for the game is around 70%, looking on the feedback I've noticed that the puzzle on the first halloween special was too hard for some people (even when is very simple), so this time I've removed the game ending choices, insted I'll make a linear story, to end the sobrenatural story for an upcoming sequel; the game will be upload here as soon as I finish it, and will be temporary free to download on my itch.io page a day before halloween (gmt+6).
· My New Daughter's Lover:
To not drop the game, development and future updates will be moved here, since currently I'm not geting much income, I've decided to temporary stop the free versions of the game, the last free version will be the 0.7 next month, but the 0.8 and future ones will be available only here (itch_io owners will still receiving the updates after a week or so), although this will affect only the first chapter of the game, when the second one enter on development, I'll give you more info (This will remain as the main project).
Note: Remember that you can buy the access to the "game release post" from here in case you don't own the game previously, or you don't want the membership.
·Side projects:
As "My New Daughter's Lover", will be the main game, I'll treat the other ones as side projects for the next year, that means that the main game usually have longer development cycles, and side projects wont, my intention is that "My New Daughter's lover have a maximun of six weeks for development (as was initally)", but side projects wont exceed four (usually around 3), so doing so the games can flow better, the old way was worst, and the history on MNDL, was affected by that, (you can notice it on game content vs lewd housemates).
So that will be all for this first development log, hope that you support me, so I can continue developing more stories to you, see you soon.