CHANNEL JONATHAN DEVELOPER

CHANNEL JONATHAN DEVELOPER 

Create games templates

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I will be able to devote all my time to developing high-quality game templates with convenient and flexible settings, as well as support updates!

Introducing a New Plugin for Unreal Engine: Manual Sprite Editor

Hello, fellow developers!
While working on 2D projects in Unreal Engine, I often found myself needing more precise control over sprite geometry than the standard tools could offer.
To address this, I developed the Manual Sprite Editor—a plugin that introduces a complete editor for creating custom sprite meshes and subsequently generating StaticMesh and SkeletalMesh assets from them.
Key Features of the plugin:
  • Dedicated Editor: A user-friendly interface for manually creating and editing sprite geometry.
  • Precise Vertex Control: You can add, move, and delete vertices, as well as create triangles from them, allowing you to build an optimal mesh for your needs.
  • Advanced Tools: The plugin supports Undo/Redo, copy/paste functionality for vertices, and grid snapping to streamline your workflow.
  • Intelligent Triangulation: A built-in Delaunay triangulation algorithm helps automatically generate a mesh from selected vertices, and a validation system highlights potential errors.
  • 3D Mesh Generation: The core feature is the ability to convert your 2D geometry into a StaticMesh or SkeletalMesh, with pivot customization and automatic material creation.
You can see a full demonstration of these features in this video:
(Embed your YouTube video here)
This tool is designed for anyone working with 2D graphics in Unreal Engine who is looking for greater control and new possibilities for their assets.
To get access to the plugin and support its future development, you can subscribe to my Boosty page.
Thank you for your interest in the project!
https://github.com/CRAFTCODE-CJD/ManualSprite/tree/main
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