Asset Editor v0.1.0-beta Changelog
Additions
- Unturned 3.26.1.0, 3.26.2.0 support
- Added GUID/ID error check to quest conditions/rewards
- Go back and forward in between tabs with mouse buttons
- Allow importing .npcproj files via right click
- Experimental "Regenerate GUIDs" option to retain links in between assets
- Added ability to reset config to default one after app crash
- Added ability to reset config to default one after app crash
Changes
- Allow Drag & Drop on flag list
- Flag window is no longer modal and can be kept open
- Use datagrid for flag window
- Vehicle wheels and paintable sections use datagrid
- Expanded vendor table parsing, allowing to use .xls and .xlsx files as well
- Added more places where app uses localization instead of relying on hard-coded strings
- Error window is now fully separate from main UI
- Changed app pipeline to allow for safe mode in case of crashes
- Automatically generate text ID for conditions and rewards
- Hide text ID in conditions and rewards if text is empty
- Removed ID from Zombie Difficulty Asset
- App will now suggest to try to load a backup file if normal one failed to load
- Error window is now fully separate from main UI
- Changed app pipeline to allow for safe mode in case of crashes
- Automatically generate text ID for conditions and rewards
- Hide text ID in conditions and rewards if text is empty
- Removed ID from Zombie Difficulty Asset
- App will now suggest to try to load a backup file if normal one failed to load
Fixes
- Fixed vendor items not having linked assets names (thanks Origami!)
- Fixed project assets view shifting right on click
- Fix quest flag definition localization
- Fix invalid path to ID in quest page
- Fix crashing with invalid localization file
- Fixed crashing when selecting "Any" slot option for items (thanks Origami!)
Technical Changes
- Added support for referencing existing localization keys. Allows for more consistent app localization.
- Decrease amount of memory allocations on localization. Should improve memory usage slightly.
- Improve memory usage of generic editable asset layout. Should improve memory usage slightly.
- Update libraries to most recent version.
- Only one instance of the app now can run using one data folder. This prevents corruption of configuration, recent files history and plugin data. If another instance is already running it will try to focus it.
- App now uses .NET 10. It gives huge speed boost as reported by Loco.
- Only one instance of the app now can run using one data folder. This prevents corruption of configuration, recent files history and plugin data. If another instance is already running it will try to focus it.
- App now uses .NET 10. It gives huge speed boost as reported by Loco.
Demo Download
Windows (64-bit):
exe
Unturned Asset Editor Demo (x64).exe34.42 Mb
Windows (32-bit) (better suited for running under Wine on Linux and MacOS):
exe
Unturned Asset Editor Demo (x86).exe34.40 Mb
asset editor
changelog