Dragold Game Time
■ UPDATE: development temporarily suspended
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■ I already tried a few development areas, researched 3D indie-games, new software, yet to realize that none of those have caught my interest. That is why I decided to use my favorite 2D and develop the idea of ScreenMates even deeper. All and all, ScreenMates are great, yet you cannot quite call them "a game". I want to make that idea into a good game. I cannot really name a genre for that, but I think Tamagotchi with RPG elements is the closest it can get.
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■ I already tried a few development areas, researched 3D indie-games, new software, yet to realize that none of those have caught my interest. That is why I decided to use my favorite 2D and develop the idea of ScreenMates even deeper. All and all, ScreenMates are great, yet you cannot quite call them "a game". I want to make that idea into a good game. I cannot really name a genre for that, but I think Tamagotchi with RPG elements is the closest it can get.
■ The main denizens of your screen of course will be Dragons. Or Dergs. If I'll have the power to, I will add anthropomorphic creatures - Kobs. Both kobs and dergs are called Dragolds. All of them would be split by species in honor to the cardinal directions (North, South, West, East). Each type will have different animations and skin variations. It might be Cold (woolen/feathery), Hot (scales) and Sea (smooth) variations. Lore-wise kobs are the same species as dergs and if the main derg disappears, they become larger, filling his place.
■ I am going to warn you beforehand, that the only thing ready for this game is the bunch of things (All mechanics, gameplay, upcoming updates, roadmap) which are important as a good starting point. I am not going to spoil all the details and design documents of course, yet I will share some with a few individuals. Let's jump right to it.
Dragold Announcement Game.mov9.70 MbDownload