creator cover Xeno_X1_official
Xeno_X1_official

Xeno_X1_official 

Design, minecraft modding, old cars adoring

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13posts

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goals4
0 of 10 paid subscribers
Gaining at least 10 people interested, I definitely will pay more time to indulge my community with new cool content! ( ͡° ͜ʖ ͡°)
$0 of $2 525 raised
Every honest cent earned for my works here will be saved to buy my dream Toyota Mark II gx71 50% already saved on my own lol ( ͡° ͜ʖ ͡°)
$0 of $258 raised
Money raised here will help me to buy new transmission for my Pontiac
$0 of $165 raised
Funding an asset purchase for a great new Immersive Vehicles pack

About


Part-time creator dabbling in Minecraft modding. Amateur story writer, urban sketcher and dedicated souls-likes enjoyer. Forever building worlds, both digital and fictional!!!

Successfully keeping a classic Pontiac on the road and unironically appreciating old-school rusty buckets. I find beauty in well-worn, functional stuff just bcz it reflects genuine spirit of the epochs bygone.
A huge fan of Blacklite district, adore IVOXYGEN. Inspired by Japanese culture and cyberpunk. Annually rewatch F&F and Evangelion. Admire human creativity, hate AI. Collect Hotwheels and working hard to assemble a real garage full of dang sick rides one day.
Have fox as a totem animal, find ducks the cutest creatures ever!

Original Wheel Pack

Something grand-scale is coming.
Can you feel it?
Can you guess it?//
Modelled by V_of_Valory
Textured by Kassandra and Xeno
Being brought to life by Xeno
Dark Fantasy Weapons: Cleaver Pack [Minecraft]
Inside: 4 textured models (.bbmodel) + 2D icons. low-cube, souls-like style. For any Java (Res pack/Mod/ItemsAdder/ModelEngine) & Bedrock
Post is available after purchase

How do I do 'em

Ever been curious about how the production process goes? Well, here’s just the first 20%. There’s still a lot of work with normals, subdivisions, separations, and additional meshes. After that comes the scrupulous search for central points. Then, I start the long process of writing all the code to make the rudder rotate, the doors open, and the player sit inside. And here we go—a fully working frame, ready to join the game.
But it’s not that simple. The car still needs collisions, and… nothing happens when it’s in the world. Because, as usual, I might have forgotten a comma or a bracket. Everything gets fixed, but the vehicle still lacks the engine (and signature wheels, yes I remember that promised them for all current and new vehicles...), and the whole process begins again for each part. Notice no baking mentioned - as in most cases it spoils the way model looks.
Nevertheless, I’m grateful to the whole community developing MTS—only through the pack making have I been able to grasp the basics of Blender. Yet, it’s funny to see how I learn more and more with each new model.
One day I would even like to create a video series on how to make IV packs from scratch (provided smb else don't succeed at it first). The necessity of starting a YT channel is becoming more and more apparent///

NEW AMBITIOUS PROJECT COMING?

Hey!
Ever dreamed of building your ultimate custom ride - a unique drift / race / show car - from hundreds of aftermarket parts? What would you create?
That dream is what I'm working to make real. Recently some generous people shared with me a massive [NON-ATTRIBUTED!] library of detailed 3D models for car bodies and parts. Just a few hours in Blender shows the potential: here's a wild build mixing a widebody Supra with Lamborghini taillights, GT86 headlights, and full battle-ready styling. And this is just one combination out of countless possibilities!

New 2026

Hello everyone,
Six months ago, I decided to finally share my Minecraft creations with the world. That moment was built on six years of learning, practice, and gathering the skills to make it possible.
First, I want to wish you all a wonderful holiday season and a happy upcoming New Year. My hope for you is the courage to share your own art, to become creators, and to fill our world with more splendid, human-made beauty.
This beginning has been incredible. The genuine interest and demand for my work has been a true blessing. A huge thank you to everyone who has supported me, taught me, or simply believed - it means more than I can say.
Venturing into modding, I expected little, but your response has been a wonderful contrast. Seeing how many of you have enjoyed my Asphalt 8 pack and my other mods - has been incredible. The recognition itself is what pushes me forward (though saving my first $5 on CurseForge was a fun milestone!).
So, here is my Christmas vow for 2026:
  • To maintain and update all my current projects.
  • To bring my favorite car into the game, which may result in two new Immersive Vehicles packs or just seeing it at other MTS/IV authors.
  • To continue work on Epic Arcanic Armoury and my first collaboration - E.W.U.
  • To finally code and release my own original RPG mod.
This is my story so far, and it feels like just the beginning. Thank you all for being a part of this community - whether you knew you were or not!
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