Ahoge

Ahoge 

Our aim is to simplify the process of making hair.

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$122.85 of $407 raised
Purchasing a Mac Mini for macOS compatibility with Ahoge.

How to add groups to alembic for unreal engine

At the moment you need to add the group attribute by yourself.
For this you need to open the created ahoge alembic cache in maya. If you have a lot of hair in your hairstyle this  can take a long time. Select the desired group and create new attribute "groom_group_id" and assign a group number. You can add the attribute to all groups at once by selecting them and adding the attribute. Then changing the number of each group. Then export to alembic through maya adding an additional attribute "groom_group_id" for export.
Drag the new alembic into the unreal and you will see that you have several groups.
The Unreal export somehow doesn't work for me, even when following the documentation. It says "Unknown file format: not a valid Alembic". It happens despite me using the Ahoge Unreal export. (Using Maya 2024 and Unreal Engine 5.5)
Apple Sup, it's probably because you didn't load Unreal Groom plugins. 
Apple Sup, these two.
how i do it with ahoge export ? 
Inu Buta, you need to export ahoge and then import it in Maya
How can I do this with marmoset? My hair comes out too thin when imported into Marmoset
Jakira Powell, Due to the specifics of the shader in Marmoset, you'll need to increase the hair thickness, this can be done within Marmoset
Subscription levels3

Basic subscription

$1.36 per month
It would support the project. You’d get access to useful scripts and scenes from our YouTube tutorials. Plus, you can join our Telegram channel to chat directly with the entire team.
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User subscription

$5.1 per month
You can download the latest plugin.
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Extended subscription

$6.8 per month
At this level, you can receive feedback on your character’s hairstyle from our artists. Also you'll get access to downloadable scenes with example hairstyles, and we'll prioritize implementing your feature requests.
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