creator cover Ahoge
Ahoge

Ahoge

Our aim is to simplify the process of making hair.

391subscribers

41posts

goals1
121 of $ 400 money raised
Purchasing a Mac Mini for macOS compatibility with Ahoge.

About

We are a passionate group of artists with two decades of experience in creating full-length animated films. We want to to share our journey, insights, and expertise while fostering a community around this project.
Ahoge Version 0.9
Added clumps, along with multiple improvements and bug fixes. New features include copy/paste attributes and additional debug tools.
Level required:
Basic subscription

Fix hair direction

We get a lot of questions from users who have faced the issue of hair growing in the wrong direction, so we decided to make this short video.  

Debug shader

If you want to see direction of the surfaces in the viewport, assign this shader to them. Select your NURBS and drag and drop debug_shader.mel 
mel
debug_shader.mel1.11 Kb
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Nice Thank You so much

Astrid

The model is provided by https://www.youtube.com/@JonCG
A video tutorial on converting polygonal hair into Ahoge is coming soon!

Astrid

The model is provided by https://www.youtube.com/@JonCG
JonCG says he is going to make a demo in Unreal Engine with this scene.
A video tutorial on converting this polygonal hair into Ahoge is coming soon!

How to add groups to alembic for unreal engine

At the moment you need to add the group attribute by yourself.
For this you need to open the created ahoge alembic cache in maya. If you have a lot of hair in your hairstyle this  can take a long time. Select the desired group and create new attribute "groom_group_id" and assign a group number. You can add the attribute to all groups at once by selecting them and adding the attribute. Then changing the number of each group. Then export to alembic through maya adding an additional attribute "groom_group_id" for export.
Drag the new alembic into the unreal and you will see that you have several groups.
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The Unreal export somehow doesn't work for me, even when following the documentation. It says "Unknown file format: not a valid Alembic". It happens despite me using the Ahoge Unreal export. (Using Maya 2024 and Unreal Engine 5.5)
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Apple Sup, these two.
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how i do it with ahoge export ? 
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Inu Buta, you need to export ahoge and then import it in Maya

Modeling hairstyle in Maya

This is the first part of the video about creating a hairstyle in Maya using Ahoge. The next videos will cover detailing, dynamics, and exporting to Unreal Engine.  
Man Hairstyle
Level required:
Basic subscription

Harry Potter

We moved Harry Potter along with his Ahoge hair into Unreal Engine using the Metachumanicus spell! 
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How can I import ahoge to Unreal?
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Pau Marquez Figueras, https://ahoge.wiki.gd/documentation/ExportAlembictoUnreal it's a bit old though. You just export Ahoge to alembic in the Unreal mode and then import it using the groom importer. 
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hi,im import ahoge to unreal but all ahoge merge in one groom ( hair and brow in one groom ) how can i split it ?
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Inu Buta, groups for Unreal will be in the next release, if everything goes as planned. 
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Грустно как-то.
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Ahoge, мне не понравился. Этих сивых эльфов уже заюзали, как Марвел. Тоска. 
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Какая красота *-*
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Veronika Aoki, ждём Ваши шедевры! (。•̀ᴗ-)✧
Subscription levels2

Basic subscription

$ 1,34 per month
You can download the latest version of Ahoge. Older versions are available for free.

Extended subscription

$ 6,7 per month
At this level, you can download Autodesk Maya scenes featuring example hairstyles, and your requested features will be prioritized.
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