Our aim is to simplify the process of making hair.
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121 of $ 400 money raised
Purchasing a Mac Mini for macOS compatibility with Ahoge.
About
We are a passionate group of artists with two decades of experience in creating full-length animated films. We want to to share our journey, insights, and expertise while fostering a community around this project.
At the moment you need to add the group attribute by yourself. For this you need to open the created ahoge alembic cache in maya. If you have a lot of hair in your hairstyle this can take a long time. Select the desired group and create new attribute "groom_group_id" and assign a group number. You can add the attribute to all groups at once by selecting them and adding the attribute. Then changing the number of each group. Then export to alembic through maya adding an additional attribute "groom_group_id" for export. Drag the new alembic into the unreal and you will see that you have several groups.
Apple Sup
The Unreal export somehow doesn't work for me, even when following the documentation. It says "Unknown file format: not a valid Alembic". It happens despite me using the Ahoge Unreal export. (Using Maya 2024 and Unreal Engine 5.5)
This is the first part of the video about creating a hairstyle in Maya using Ahoge. The next videos will cover detailing, dynamics, and exporting to Unreal Engine.