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Ahoge
Ahoge
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get 30 people who vote for the tutorial about dynamic setup

Ahoge Version 0.5

ahoge_maya_2023_version_0_5.zip292.74 KbDownload
ahoge_maya_2024_version_0_5.zip298.98 KbDownload
ahoge_maya_2025_version_0_5.zip296.82 KbDownload
Changes:
1. Performance.
Ahoge wasn't exactly slow, but we weren't happy with its performance. Maya's NURBS implementation isn't thread-safe, so I decided to implement my own NURBS surfaces that can run in parallel. This version is almost ten times faster on my Ryzen 7 1700. If you have more cores and faster memory, you should see an even bigger performance leap than this.
However, while it has been tested, it might have issues that I don't know about yet. Feedback is needed.
Because Ahoge is now fully multithreaded, I had to change the random number generation. It's now less "honest", and it's harder to add features without messing with random "seeds". But I think it's worth it.
Ahoge also uses significantly less memory now - almost half as much.
2. Export is extended. Marmoset is now supported. 
Export will have more features in the future. 
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Hello, fun question. How could you support alembic for Marmoset? I tried to use a script to combine curves into one shape in Maya but in Marmoset all curve shapes are still sperated. Seems that Marmoset reads more than Maya shape nodes. Could you give me a hint about how you support Marmoset alembic? Thanks
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Joseph Liu, I'm not quite sure I understand your question. The ahoge shapes are currently exported as separate Alembic shapes. In the future, I might consider adding a feature that combines them into one.

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