Ahoge Version 0.5
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ahoge_maya_2023_version_0_5.zip292.74 Kb
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ahoge_maya_2024_version_0_5.zip298.98 Kb
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ahoge_maya_2025_version_0_5.zip296.82 Kb
Changes:
1. Performance.
Ahoge wasn't exactly slow, but we weren't happy with its performance. Maya's NURBS implementation isn't thread-safe, so I decided to implement my own NURBS surfaces that can run in parallel. This version is almost ten times faster on my Ryzen 7 1700. If you have more cores and faster memory, you should see an even bigger performance leap than this.
However, while it has been tested, it might have issues that I don't know about yet. Feedback is needed.
Because Ahoge is now fully multithreaded, I had to change the random number generation. It's now less "honest", and it's harder to add features without messing with random "seeds". But I think it's worth it.
Ahoge also uses significantly less memory now - almost half as much.
2. Export is extended. Marmoset is now supported.
Export will have more features in the future.
ahoge plugin
Looks like the hair isn't rendering properly in Maya 2024 :( I assigned an Arnold standard hair shader, and am using a Physical Light. Also tried a Skydome.
Please help!