Ahoge

Ahoge 

Our aim is to simplify the process of making hair.

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$116.38 of $385 raised
Purchasing a Mac Mini for macOS compatibility with Ahoge.

Ahoge Version 0.5

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ahoge_maya_2023_version_0_5.zip292.74 Kb
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ahoge_maya_2024_version_0_5.zip298.98 Kb
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ahoge_maya_2025_version_0_5.zip296.82 Kb

https://ahoge.wiki.gd/en/installation
Changes:
1. Performance.
Ahoge wasn't exactly slow, but we weren't happy with its performance. Maya's NURBS implementation isn't thread-safe, so I decided to implement my own NURBS surfaces that can run in parallel. This version is almost ten times faster on my Ryzen 7 1700. If you have more cores and faster memory, you should see an even bigger performance leap than this.
However, while it has been tested, it might have issues that I don't know about yet. Feedback is needed.
Because Ahoge is now fully multithreaded, I had to change the random number generation. It's now less "honest", and it's harder to add features without messing with random "seeds". But I think it's worth it.
Ahoge also uses significantly less memory now - almost half as much.
2. Export is extended. Marmoset is now supported. 
Export will have more features in the future. 
Hello, fun question. How could you support alembic for Marmoset? I tried to use a script to combine curves into one shape in Maya but in Marmoset all curve shapes are still sperated. Seems that Marmoset reads more than Maya shape nodes. Could you give me a hint about how you support Marmoset alembic? Thanks
Joseph Liu, I'm not quite sure I understand your question. The ahoge shapes are currently exported as separate Alembic shapes. In the future, I might consider adding a feature that combines them into one.
when i impor to marmoset my groom its smaller than in maya, It should be attached to the model and reach lower, im using maya 2023
Bernardo Mondragón, it's most likely because Ahoge has transformations in Maya and I don't export transforms yet. Freezing transformations in Maya should fix it. 
Bernardo Mondragón, how did you import alembic to marmoset?
Cannot load Alembic into Marmoset, cause it suppose to be geometry. But with your plugin it is exporting curves to alembic, not geometry
Mariia Demydiuk, only new Marmoset 5 supports alembic hair. 
Ahoge, Thank you for the quick and detailed answer!
Could you please create a video explaining how to import marmoset toolbag?
你能制作一个视频来解释如何导入狨猴工具包吗?
panda chengdu, Yes, I like your idea, I am also trying to export to marmoset 5 and I dont know if I can use the material that I created in maya 2024 (aiHair) into marmoset or I have to create a new one inside marmoset, Im going a bit crazy right now trying to figure it out..
maya 2022 version not there plugin version 
Soumesh Agarwal, I can't compile for Maya 2022 without rewriting everything. 
Hi, awesome plugin!
Looks like the hair isn't rendering properly in Maya 2024 :( I assigned an Arnold standard hair shader, and am using a Physical Light. Also tried a Skydome.
Please help!
Delano Athias, try using area light (from Arnold menu) and set "Melanin" lower in the shader. And also set the Diffuse higher in the shader. 
Thank you! That worked :)
The Melanin setting was the culprit lol
make something for blender
And there is a plug-in for Maya 2022. And what about the installation?
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It would support the project. You’d get access to useful scripts and scenes from our YouTube tutorials. Plus, you can join our Telegram channel to chat directly with the entire team.
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You can download the latest plugin.
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At this level, you can receive feedback on your character’s hairstyle from our artists. Also you'll get access to downloadable scenes with example hairstyles, and we'll prioritize implementing your feature requests.
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