Ahoge

Ahoge

Our aim is to simplify the process of making hair.

408subscribers

43posts

goals1
120.21 of $ 398 money raised
Purchasing a Mac Mini for macOS compatibility with Ahoge.

Hair #3 Version 001

Maya scene with this hairstyle ready for render.
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hairstyle_#3_v001.mb430.21 Kb
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I encountered a crossing problem
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Xuezhi Dong, if you follow this video https://www.youtube.com/watch?v=sKz16-W7vpY&t=127s
there was a sphere with clean topology, and it was correctly converted into nurbs. In your case, there were geometry breaks and you got a lot of nurbs. You can leave your geometry as polygonal mesh and make it live object, but draw curves with another tool, this is what I always do. Pencil curve tool can be use only on nurbs(
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Xuezhi Dong, making a tool for drawing curves on meshes is in the plans. 
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Use this :
https://pahuska.gumroad.com/l/gf_CurveOnMesh
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hi!
I cant seem to get arnold to render with its hair shader. It just renders black. any idea?
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Artemisia Campagna, it's hard why it's black without more information. USD export will be added in the future. There's Alembic USD Plugin and Alembic files can be used in place of USD files.
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also would it be possible to export curves as USD since its becoming the new standard file exchange between DCCs?
great tool so far...keep going!
Subscription levels3

Basic subscription

$ 1,33 per month
It would support the project. You’d get access to useful scripts and scenes from our YouTube tutorials. Plus, you can join our Telegram channel to chat directly with the entire team.
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User subscription

$ 5 per month
You can download the latest plugin.
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Extended subscription

$ 6,7 per month
At this level, you can receive feedback on your character’s hairstyle from our artists. Also you'll get access to downloadable scenes with example hairstyles, and we'll prioritize implementing your feature requests.
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