AVR: Zeta Developer

AVR: Zeta Developer 

Development of a Zeta for generating maps in PZ

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Raising funds to delegate tasks to other programmers. This is not necessary for Zeta development, but will significantly speed up the creation process
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Tuition fees. At the moment, I am receiving additional education in the field of machine learning. I will use this money to pay for this training

I created a map generator or "let's play Carcassonne*"

What you see in the screenshot is the result of my program - Zeta: Map Generator. But let's take it in order.
Zeta is a program that randomly places already prepared cells on the field. Zeta operates in a certain logic - this helps us avoid illogical connections between cells. The Zeta engine fully simulates the playing field to create maps.
-What is the main disadvantage of Zeta?
-Zeta cages are made by hand. Perhaps this is its main disadvantage
-What are the prospects for Zeta?
-Zeta logic scales very well. This means that the more cards we have available, the more logical connections we can create. Thus, we can generate almost realistic cities, roads, and so on! At the moment Zeta is a bit stupid and you can see a lot of illogical roads, but I will definitely fix that
-What is the future for Zeta?
-If I see enough response from the community, I will continue to develop Zeta. My goal is to completely generate the map from scratch. This is too far a goal. But there are also advantages: I know that it is possible!
At the moment Zeta is in beta because its operation cannot give satisfactory results. Zeta was created in Python and is currently privately available. But as soon as I see the desired result from the program, the Zeta maps will be publicly available!
If you are a map maker and would like to join the Zeta database, please message me on Discord: avr_143.
Also, if you are good at programming, I will consider collaborating with you!
*Carcassonne is a German-style strategic and economic board game in which the player must correctly place squares with roads, fields and cities
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